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PrefabGuid
PrefabName
AB_Blood_CrimsonAegis_Cast
AbilityCastCondition
  • Item 0
    ConditionId
    0
    FailKey
    Key
    00000000-0000-0000-0000-000000000000
    Text
    null
AbilityCastSequenceData
AbilityCastTimeData
HideCastBar
true
MaxCastTime
0.1
PostCastTime
0.15
TotalCastTime
0.25
AbilityCooldownData
IgnoreCooldownModifier
false
MaxCooldown
12
MinCooldown
-1
AbilityCooldownState
CooldownEndTime
0
CurrentCooldown
0
AbilityIgnoreSettings
IgnoreAbilityImpair
false
IgnoreGlobalCooldown
true
IgnorePostCast
true
AbilityPriority
AbilitySpawnPrefabOnCast
  • Item 0
    HoverConditionId
    1
    HoverDistance
    5
    SpawnPrefab
    Target
    AllyHoverTarget
    TargetEntity
    Index
    0
    Version
    0
AbilityState
AbilityId
AbilityTypeFlag
AbilityKit, AbilityKit_BreakStealth
CastStartTime
0
GroupEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
EnergyRequirement
DrainEnergyOnUse
false
Energy
0
Entity_Self
Index
28806
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityMetadata
EntityOwner
Owner
Index
0
Version
0
EntitySpawnedMetadata
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Mechanical
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    true
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    2
    ConditionSubGroupsLength
    2
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    3
  • Item 3
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    2
    SubGroupStartIndex
    -1
  • Item 4
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    3
    SubGroupStartIndex
    -1
GlobalCooldown
Value
0
HideWeapon
true
HideWeaponDuringCast
ModifyMovementDuringCastData
ModifyRotation
false
ModifyRotationDuringCast
MovementImpairBuff
false
PrefabCollectionPrefabTag
true
SharedGameplayConditionReference
  • Item 0
    GuidHash
    1842162345
  • Item 1
    GuidHash
    -1119996317
  • Item 2
    GuidHash
    214826436
ShowOnBuffBar
false
ShowOnBuffBarData
false
UsesSpawnTag
true