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PrefabGuid
PrefabName
AB_Blood_CrimsonAegis_Buff
AbsorbBuff
Age
Value
0
Attach
Parent
Index
0
Version
0
Buff
BuffType
Replace
CorrectlyCreated
false
IncreaseStacks
false
MaxStacks
1
ResetAge
true
Stacks
0
StartTime
0
Target
Index
0
Version
0
BuffCategory
Groups
None
KeepOldest
false
Level
0
BuffSequence
CollisionCastOnSpawn
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    3
    EventId
    EventId
    -801788231
    GameplayEventType
    Local
    HitGroup
    Group1
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    BuffTarget
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
20615
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    false
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 7
    BoolValue
    false
    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 2
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 3
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    4
  • Item 4
    ConditionsLength
    0
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    5
  • Item 5
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    8
  • Item 6
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    3
    SubGroupStartIndex
    -1
  • Item 7
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    6
    SubGroupStartIndex
    -1
  • Item 8
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
  • Item 9
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    2
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -801788231
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 1
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
GetOwnerTranslationOnSpawn
HideWeapon
false
HitColliderCast
  • Item 0
    AfterDuration
    0
    Box_Height
    1
    Box_Length
    2
    Box_Width
    1
    CanHitThroughBlockSpellCollision
    false
    Circle_Radius
    3
    CollisionCheckType
    OnSpawn
    Cone_Angle
    90
    Cone_Radius
    2
    ContiniousCollision
    true
    Handled
    false
    IgnoreImmaterial
    false
    IncludeDirectionalShield
    true
    IncludeTerrain
    false
    InnerCircle_Radius
    1
    Offset
    x
    0
    y
    0
    z
    0
    PrimaryFilterFlags
    Hittable
    PrimaryTargets_Count
    12
    PrioritySettings
    Melee_Cone_Angle
    45
    Near_Origin_Distance
    1
    Near_Origin_Factor
    1
    Target_Priority_Factor
    0
    UseMeleeCone
    false
    SecondaryTargets_Count
    0
    Shape
    Circle
    TerrainColliderModifier
    0.75
    TriggerType
    OnSpawn
LifeTime
Duration
4
EndAction
Destroy
ModifyRotation
false
MovementImpairBuff
false
MultiplyAbsorbCapBySpellPower
PlaySequenceOnGameplayEvent
  • Item 0
    ConditionIndex
    2
    EventIdCount
    1
    EventIdIndex
    1
    SequenceGuid
    SequencePositionTarget
    Target
    SequenceRotationTarget
    Target
PrefabCollectionPrefabTag
true
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1376770169
  • Item 1
    GuidHash
    -260626772
  • Item 2
    GuidHash
    214826436
  • Item 3
    GuidHash
    206702630
ShowOnBuffBar
false
ShowOnBuffBarData
false
UseCharacterHudProgressBar
UseCharacterHudProgressBarManaged
UsesSpawnTag
true
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