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PrefabGuid
PrefabName
AB_Chaos_Aftershock_Projectile
Age
Value
0
CollisionCastOnUpdate
CreateGameplayEventOnLeaveCliff
  • Item 0
    EventId
    EventId
    -1610816247
    GameplayEventType
    Local
CreateGameplayEventsOnDestroy
  • Item 0
    DestroyReason
    Duration
    EventId
    EventId
    -1285857012
    GameplayEventType
    Local
    SpecificDestroyReason
    true
    Target
    Owner
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    1
    EventId
    EventId
    1062590452
    GameplayEventType
    Local
    HitGroup
    AllGroups
  • Item 1
    ConditionIndex
    5
    EventId
    EventId
    -342318240
    GameplayEventType
    Local
    HitGroup
    AllGroups
CreateGameplayEventsOnTick
  • Item 0
    CallScriptOnTick
    false
    EventId
    EventId
    -1486120159
    GameplayEventType
    Local
    MaxTicks
    RandomTickInterval
    0
    RandomTickOffset
    0
    Target
    Self
    TickInterval
    0.13
    TickTime
    0.13
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnGameplayEvent
  • Item 0
    ConditionIndex
    0
    DestroyReason
    Default
    EventIdCount
    3
    EventIdIndex
    0
    Type
    Remove
    Who
    Self
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
29239
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Structure
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Structure
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    ReinforcedStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Structure
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    FortifiedStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    CastleObject
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 7
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Structure
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    StoneStructure
    UnitCategory
    CastleObject
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 8
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Structure
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    SiegeAltar
    UnitCategory
    Mechanical
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 9
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Terrain
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    3
  • Item 3
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
  • Item 4
    ConditionsLength
    6
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    3
    SubGroupStartIndex
    -1
  • Item 5
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    6
  • Item 6
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    9
    SubGroupStartIndex
    -1
  • Item 7
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1610816247
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
  • Item 1
    CurrentTriggers
    0
    GameplayEventId
    EventId
    1062590452
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
  • Item 2
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -342318240
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
  • Item 3
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1486120159
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
GetOwnerRotation
GetOwnerRotationOnlyOnSpawnTag
GetOwnerTeamOnSpawn
GetOwnerTranslationOnSpawn
HideWeapon
false
HitColliderCast
  • Item 0
    AfterDuration
    0
    Box_Height
    1
    Box_Length
    2
    Box_Width
    1
    CanHitThroughBlockSpellCollision
    true
    Circle_Radius
    0.4
    CollisionCheckType
    OnUpdate
    Cone_Angle
    90
    Cone_Radius
    2
    ContiniousCollision
    true
    Handled
    false
    IgnoreImmaterial
    false
    IncludeDirectionalShield
    true
    IncludeTerrain
    true
    InnerCircle_Radius
    1
    Offset
    x
    0
    y
    0
    z
    0
    PrimaryFilterFlags
    Hittable
    PrimaryTargets_Count
    20
    PrioritySettings
    Melee_Cone_Angle
    45
    Near_Origin_Distance
    3
    Near_Origin_Factor
    1
    Target_Priority_Factor
    1
    UseMeleeCone
    false
    SecondaryTargets_Count
    0
    Shape
    Circle
    TerrainColliderModifier
    0.5
    TriggerType
    OnUpdate
JoinDefaultTeamOnSpawn
LastTranslation
Value
x
0
y
0
z
0
LifeTime
Duration
0.6666667
EndAction
Destroy
ModifiableValueIds
IdCounter
2
ModifyRotation
false
MovementImpairBuff
false
OffsetTranslationOnSpawn
PrefabCollectionPrefabTag
true
Projectile
EndPosition
x
0
y
0
z
0
MinRange
0
Range
12
RecalculateLifetimeBasedOnTarget
false
Speed
18
StartPosition
x
0
y
0
z
0
TravelToMouseCursor
false
TravelToMouseCursorLengthOffset
0
ProjectileDestroyData
ProjectileSnapToHeight
RagdollForceSource
ForceModifier
1
SharedGameplayConditionReference
  • Item 0
    GuidHash
    70832511
  • Item 1
    GuidHash
    214826436
  • Item 2
    GuidHash
    77814543
  • Item 3
    GuidHash
    1587209079
ShowOnBuffBar
false
ShowOnBuffBarData
false
SpawnEntitySequence
SpawnPrefabOnGameplayEvent
SpellMovement
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
UsesSpawnTag
true
Velocity
Value
x
0
y
0
z
0
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