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PrefabGuid
PrefabName
AB_Fishing_Cast_Debug
AbilityCastCondition
  • Item 0
    ConditionId
    0
    FailKey
    Key
    00000000-0000-0000-0000-000000000000
    Text
    null
AbilityCastSequenceData
AbilityCastTimeData
HideCastBar
true
MaxCastTime
0.3
PostCastTime
0.2
TotalCastTime
0.5
AbilityCooldownData
IgnoreCooldownModifier
false
MaxCooldown
1
MinCooldown
-1
AbilityCooldownState
CooldownEndTime
0
CurrentCooldown
0
AbilityIgnoreSettings
IgnoreAbilityImpair
false
IgnoreGlobalCooldown
true
IgnorePostCast
true
AbilityPriority
AbilitySpawnPrefabOnCast
  • Item 0
    HoverConditionId
    1
    HoverDistance
    1
    SpawnPrefab
    Target
    EnemyHoverTarget
    TargetEntity
    Index
    0
    Version
    0
AbilityState
AbilityId
AbilityTypeFlag
AbilityKit, AbilityKit_BreakStealth, Demount
CastStartTime
0
GroupEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
16388
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    DistanceBetweenTargetAndSelf
    ConditionTarget
    Target
    ConditionType
    LessOrEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Beast
    FloatValue
    10
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Fish
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Fish
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Fish
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    4
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
GlobalCooldown
Value
0.2
HideWeapon
false
ModifyMovementDuringCastData
ModifyRotation
false
ModifyRotationDuringCast
MovementImpairBuff
false
PrefabCollectionPrefabTag
true
ShowOnBuffBar
false
ShowOnBuffBarData
false
UsesSpawnTag
true