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PrefabGuid
PrefabName
AB_Illusion_WispDance_Buff02
Age
Value
0
Attach
Parent
Index
0
Version
0
Buff
BuffType
Parallel
CorrectlyCreated
false
IncreaseStacks
false
MaxStacks
1
ResetAge
false
Stacks
0
StartTime
0
Target
Index
0
Version
0
BuffCategory
Groups
None
KeepOldest
false
Level
0
BuffSequence
CollisionCastOnUpdate
CreateGameplayEventsOnDestroy
  • Item 0
    DestroyReason
    Default
    EventId
    EventId
    -136930912
    GameplayEventType
    Local
    SpecificDestroyReason
    false
    Target
    Owner
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    1
    EventId
    EventId
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    GameplayEventType
    Local
    HitGroup
    Group1
DealDamageOnGameplayEvent
  • Item 0
    ConditionIndex
    12
    EventIdCount
    1
    EventIdIndex
    4
    Parameters
    DealDamageFlags
    2050
    MainFactor
    0.25
    MainType
    Spell
    MaterialModifiers
    BasicStructure
    1
    Beast
    1
    CastleObject
    0.5
    Demon
    1
    Explosives
    1
    FortifiedStructure
    0
    Human
    1
    LightArmor
    0.75
    Magic
    1
    MassiveResource
    0
    Mechanical
    1
    Minerals
    0.25
    PlayerVampire
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    ReinforcedStructure
    0
    SiegeAltar
    1
    StoneStructure
    0
    Undead
    1
    VBlood
    1
    Vegetation
    0.25
    Wood
    0.25
    RawDamagePercent
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    RawDamageValue
    0
    ResourceFactor
    0
    ResourceModifier
    1
    SiegeFactor
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DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
18948
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 1
    BoolValue
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    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 2
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 4
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
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    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
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    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 7
    BoolValue
    false
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 8
    BoolValue
    false
    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    1
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    0
    ConditionSubGroupsLength
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    LogicGate
    AND
    StartConditionIndex
    -1
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  • Item 3
    ConditionsLength
    0
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    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
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  • Item 4
    ConditionsLength
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    LogicGate
    AND
    StartConditionIndex
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    SubGroupStartIndex
    -1
  • Item 5
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    LogicGate
    OR
    StartConditionIndex
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  • Item 6
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    AND
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  • Item 7
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    AND
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  • Item 8
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    AND
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  • Item 9
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    AND
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  • Item 10
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    AND
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  • Item 11
    ConditionsLength
    0
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    AND
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  • Item 12
    ConditionsLength
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    AND
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  • Item 13
    ConditionsLength
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    LogicGate
    AND
    StartConditionIndex
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    SubGroupStartIndex
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GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    339800437
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0.3
    TriggerMultipleTimes
    true
  • Item 1
    CurrentTriggers
    0
    GameplayEventId
    EventId
    339800437
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
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    TriggerCooldown
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    TriggerMultipleTimes
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  • Item 2
    CurrentTriggers
    0
    GameplayEventId
    EventId
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    GameplayEventType
    Local
    MaxTriggers
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    NextTriggerTime
    0
    TriggerCooldown
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    TriggerMultipleTimes
    false
  • Item 3
    CurrentTriggers
    0
    GameplayEventId
    EventId
    339800437
    GameplayEventType
    Local
    MaxTriggers
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    NextTriggerTime
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    TriggerCooldown
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    TriggerMultipleTimes
    true
  • Item 4
    CurrentTriggers
    0
    GameplayEventId
    EventId
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    GameplayEventType
    Local
    MaxTriggers
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    TriggerMultipleTimes
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  • Item 5
    CurrentTriggers
    0
    GameplayEventId
    EventId
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    GameplayEventType
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    MaxTriggers
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    NextTriggerTime
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    TriggerCooldown
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    TriggerMultipleTimes
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GetOwnerRotation
GetOwnerRotationOnlyOnSpawnTag
HideWeapon
false
HitColliderCast
  • Item 0
    AfterDuration
    0
    Box_Height
    1
    Box_Length
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    Box_Width
    1
    CanHitThroughBlockSpellCollision
    false
    Circle_Radius
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    CollisionCheckType
    OnUpdate
    Cone_Angle
    90
    Cone_Radius
    2
    ContiniousCollision
    true
    Handled
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    IgnoreImmaterial
    false
    IncludeDirectionalShield
    true
    IncludeTerrain
    false
    InnerCircle_Radius
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    Offset
    x
    0
    y
    1
    z
    1.5
    PrimaryFilterFlags
    Hittable
    PrimaryTargets_Count
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    PrioritySettings
    Melee_Cone_Angle
    45
    Near_Origin_Distance
    1
    Near_Origin_Factor
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    Target_Priority_Factor
    0
    UseMeleeCone
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    SecondaryTargets_Count
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    Shape
    Circle
    TerrainColliderModifier
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    TriggerType
    OnUpdate
LastTranslation
Value
x
0
y
0
z
0
LifeTime
Duration
5
EndAction
Destroy
ModifyRotation
false
MovementImpairBuff
false
PlayBlinkSequenceOnGameplayEvent
PlaySequenceOnGameplayEvent
PrefabCollectionPrefabTag
true
RotateOverTimeData
CustomDuration
0
InitialRotation
value
w
1
x
0
xyz
x
0
y
0
z
0
y
0
z
0
zw
x
0
y
1
RotationAngle
720
RotationCurve
CurveGuid
1701453732
FlipY
false
IsValid
true
RotationTarget
Self
RotationType
Clockwise
UseCustomDuration
false
ScriptUpdate
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1376770169
  • Item 1
    GuidHash
    -260626772
  • Item 2
    GuidHash
    214826436
  • Item 3
    GuidHash
    206702630
ShowOnBuffBar
false
ShowOnBuffBarData
false
SpawnEntitySequence
UsesSpawnTag
true
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