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PrefabName
AB_Vampire_Crossbow_Primary_Projectile
Age
Value
0
CollisionCastOnUpdate
CreateGameplayEventsOnDestroy
  • Item 0
    DestroyReason
    Duration
    EventId
    EventId
    689829697
    GameplayEventType
    Local
    SpecificDestroyReason
    true
    Target
    Owner
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    3
    EventId
    EventId
    -1205072477
    GameplayEventType
    Local
    HitGroup
    AllGroups
  • Item 1
    ConditionIndex
    12
    EventId
    EventId
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    GameplayEventType
    Local
    HitGroup
    AllGroups
  • Item 2
    ConditionIndex
    18
    EventId
    EventId
    -342318240
    GameplayEventType
    Local
    HitGroup
    AllGroups
DealDamageOnGameplayEvent
  • Item 0
    ConditionIndex
    10
    EventIdCount
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    EventIdIndex
    8
    Parameters
    DealDamageFlags
    2178
    MainFactor
    1.15
    MainType
    Physical
    MaterialModifiers
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    1
    Beast
    1
    CastleObject
    0.5
    Demon
    1
    Explosives
    1
    FortifiedStructure
    0
    Human
    1
    LightArmor
    1
    Magic
    1
    MassiveResource
    0
    Mechanical
    1
    Minerals
    1
    PlayerVampire
    1
    ReinforcedStructure
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    SiegeAltar
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    StoneStructure
    0
    Undead
    1
    VBlood
    1
    Vegetation
    1
    Wood
    1
    RawDamagePercent
    0
    RawDamageValue
    0
    ResourceFactor
    1
    ResourceModifier
    0.5
    SiegeFactor
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DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnGameplayEvent
  • Item 0
    ConditionIndex
    2
    DestroyReason
    Default
    EventIdCount
    3
    EventIdIndex
    5
    Type
    Remove
    Who
    Self
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
18909
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
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    ConditionSource
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    MainCategory
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    StructureCategory
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    UnitCategory
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    FloatValue
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    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
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    UnitCategory
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    ConditionSource
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    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
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    MainCategory
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    MaterialCategory
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    ResourceLevel
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    UnitCategory
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    IntValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    ConditionSource
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    Target
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  • Item 6
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    Target
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    MainCategory
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    UnitCategory
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    PrefabValue
    WeapontTypeValue
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  • Item 7
    BoolValue
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    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
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    MainCategory
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    MaterialCategory
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    StructureCategory
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    UnitCategory
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    FloatValue
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    0
    PrefabValue
    0
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  • Item 8
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    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
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    MaterialCategory
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    StructureCategory
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    UnitCategory
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    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 9
    BoolValue
    true
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
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    UnitCategory
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    FloatValue
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  • Item 10
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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  • Item 11
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    ConditionSource
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    ConditionTarget
    Target
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    MaterialCategory
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    PrefabValue
    WeapontTypeValue
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  • Item 12
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    true
    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    EntityCategoryValue
    MainCategory
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
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    UnitCategory
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    FloatValue
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    WeapontTypeValue
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  • Item 13
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    UnitType
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    Target
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    MaterialCategory
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  • Item 14
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    ConditionSource
    UnitType
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    Target
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    MainCategory
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
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    UnitCategory
    Human
    FloatValue
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    IntValue
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    PrefabValue
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  • Item 15
    BoolValue
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    ConditionSource
    UnitType
    ConditionTarget
    Target
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    MainCategory
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    MaterialCategory
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    UnitCategory
    Human
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    ConditionSource
    UnitType
    ConditionTarget
    Target
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    UnitCategory
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    IntValue
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  • Item 17
    BoolValue
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    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
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    MaterialCategory
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    StructureCategory
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    UnitCategory
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    IntValue
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    ConditionSource
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    MainCategory
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    MaterialCategory
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    UnitCategory
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    IntValue
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    PrefabValue
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    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    UnitCategory
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GameplayConditionGroup
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GameplayEventIdMapping
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    GameplayEventId
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    GameplayEventType
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  • Item 1
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  • Item 12
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GetOwnerRotation
GetOwnerRotationOnlyOnSpawnTag
GetOwnerTeamOnSpawn
GetOwnerTranslationOnSpawn
HideWeapon
false
HitColliderCast
  • Item 0
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    Circle_Radius
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    CollisionCheckType
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    y
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    TriggerType
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JoinDefaultTeamOnSpawn
LastTranslation
Value
x
0
y
0
z
0
LifeTime
Duration
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EndAction
Destroy
ModifiableValueIds
IdCounter
2
ModifyRotation
false
MovementImpairBuff
false
OffsetTranslationOnSpawn
PlayBlinkSequenceOnGameplayEvent
PlaySequenceOnGameplayEvent
PrefabCollectionPrefabTag
true
Projectile
EndPosition
x
0
y
0
z
0
MinRange
0
Range
12
RecalculateLifetimeBasedOnTarget
false
Speed
30
StartPosition
x
0
y
0
z
0
TravelToMouseCursor
false
TravelToMouseCursorLengthOffset
0
ProjectileDestroyData
ProjectileSnapToHeight
RagdollForceSource
ForceModifier
1
SharedGameplayConditionReference
  • Item 0
    GuidHash
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  • Item 1
    GuidHash
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  • Item 2
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    GuidHash
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ShowOnBuffBar
false
ShowOnBuffBarData
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SpawnEntitySequence
SpellMovement
Team
Value
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_WaitingForSync
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prop_NetworkedEntity_0
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prop_NetworkedEntity_1
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Value
_Entity
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0
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0
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Velocity
Value
x
0
y
0
z
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