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PrefabGuid
PrefabName
AB_Blood_CrimsonBeam_Channel
AbilityOwner
Ability
_Entity
Index
0
Version
0
_WaitingForSync
false
AbilityGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
Age
Value
0
Attach
Parent
Index
0
Version
0
Buff
BuffType
Parallel
CorrectlyCreated
false
IncreaseStacks
false
MaxStacks
1
ResetAge
false
Stacks
0
StartTime
0
Target
Index
0
Version
0
BuffCategory
Groups
None
KeepOldest
false
Level
0
BuffSequence
CreateGameplayEventsOnTick
  • Item 0
    CallScriptOnTick
    false
    EventId
    EventId
    1155514875
    GameplayEventType
    Local
    MaxTicks
    RandomTickInterval
    0
    RandomTickOffset
    0
    Target
    Owner
    TickInterval
    0.2
    TickTime
    0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnGameplayEvent
  • Item 0
    ConditionIndex
    1
    DestroyReason
    Default
    EventIdCount
    1
    EventIdIndex
    0
    Type
    Remove
    Who
    Self
DestroyOnManualInterrupt
true
DestroyState
Value
NotDestroyed
Entity_Self
Index
10069
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Undead
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Demon
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Mechanical
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Beast
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 7
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    PlayerVampire
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
  • Item 2
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 3
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    4
  • Item 4
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    1
    SubGroupStartIndex
    -1
  • Item 5
    ConditionsLength
    6
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    2
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    1155514875
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 1
    CurrentTriggers
    0
    GameplayEventId
    EventId
    1439917155
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
GetOwnerRotation
GetOwnerTeamOnSpawn
GetOwnerTranslationOnSpawn
HideWeapon
true
JoinDefaultTeamOnSpawn
LastTranslation
Value
x
0
y
0
z
0
LifeTime
Duration
4
EndAction
Destroy
LimitAbilityPriorityBuff
ModifiableValueIds
IdCounter
2
ModifyRotation
true
MovementImpairBuff
true
PlayBlinkSequenceOnGameplayEvent
PrefabCollectionPrefabTag
true
Script_Blood_CrimsonBeam_DataClient
LastTickTime
-3.4028234663852886E+38
TickRate
0.2
Script_Blood_CrimsonBeam_DataShared
BoxOffset
x
0
y
1
z
9
BoxSize
x
1.5
y
1
z
17
HitFilterInt
7
TargetFilterConditionId
3
Script_Blood_CrimsonBeam_HitSequenceElement
ScriptUpdate
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -823053324
  • Item 1
    GuidHash
    151521478
ShowOnBuffBar
true
ShowOnBuffBarData
true
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
UseCharacterHudProgressBar
UseCharacterHudProgressBarManaged
UsesSpawnTag
true
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