Don't forget to check out our new World of Warcraft Profession Leveling Guides
PrefabGuid
PrefabName
AB_Town_Priest_HealBomb_Buff
Age
Value
0
Attach
Parent
Index
0
Version
0
Buff
BuffType
Replace
CorrectlyCreated
false
IncreaseStacks
true
MaxStacks
10
ResetAge
true
Stacks
0
StartTime
0
Target
Index
0
Version
0
BuffCategory
Groups
None
KeepOldest
false
Level
0
BuffSequence
CollisionCastOnDestroy
CreateGameplayEventsOnDestroy
  • Item 0
    DestroyReason
    Default
    EventId
    EventId
    -136930912
    GameplayEventType
    Local
    SpecificDestroyReason
    false
    Target
    BuffTarget
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    9
    EventId
    EventId
    -1354761162
    GameplayEventType
    Local
    HitGroup
    Group1, Group2
CreateGameplayEventsOnTick
  • Item 0
    CallScriptOnTick
    false
    EventId
    EventId
    -2037759647
    GameplayEventType
    Local
    MaxTicks
    RandomTickInterval
    0
    RandomTickOffset
    0
    Target
    BuffTarget
    TickInterval
    0.25
    TickTime
    0.25
DealDamageOnGameplayEvent
  • Item 0
    ConditionIndex
    24
    EventIdCount
    1
    EventIdIndex
    4
    Parameters
    DealDamageFlags
    2050
    MainFactor
    1.4
    MainType
    Physical
    MaterialModifiers
    BasicStructure
    1
    Beast
    1
    CastleObject
    0.5
    Demon
    1
    Explosives
    1
    FortifiedStructure
    0
    Human
    1
    LightArmor
    1
    Magic
    1
    MassiveResource
    0
    Mechanical
    1
    Minerals
    1
    PlayerVampire
    1
    ReinforcedStructure
    0
    SiegeAltar
    1
    StoneStructure
    0
    Undead
    1
    VBlood
    1
    Vegetation
    1
    Wood
    1
    RawDamagePercent
    0
    RawDamageValue
    0
    ResourceFactor
    1.4
    ResourceModifier
    1
    SiegeFactor
    0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
8825
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    false
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 7
    BoolValue
    false
    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 8
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 9
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 10
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 11
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 12
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 13
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 14
    BoolValue
    false
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 15
    BoolValue
    false
    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 16
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 17
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 18
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 19
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 20
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 21
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 22
    BoolValue
    false
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 23
    BoolValue
    false
    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 24
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 25
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 26
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 27
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 28
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 29
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 30
    BoolValue
    false
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 31
    BoolValue
    false
    ConditionSource
    MainCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Resource
    MaterialCategory
    Vegetation
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 32
    BoolValue
    false
    ConditionSource
    IsPlayerCharacter
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 33
    BoolValue
    true
    ConditionSource
    IsPlayerCharacter
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    0
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    3
  • Item 3
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    6
  • Item 4
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    3
    SubGroupStartIndex
    -1
  • Item 5
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    6
    SubGroupStartIndex
    -1
  • Item 6
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
  • Item 7
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    2
    SubGroupStartIndex
    -1
  • Item 8
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 9
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 10
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    11
  • Item 11
    ConditionsLength
    0
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    12
  • Item 12
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    15
  • Item 13
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    11
    SubGroupStartIndex
    -1
  • Item 14
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    14
    SubGroupStartIndex
    -1
  • Item 15
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    8
    SubGroupStartIndex
    -1
  • Item 16
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    10
    SubGroupStartIndex
    -1
  • Item 17
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    18
  • Item 18
    ConditionsLength
    0
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    19
  • Item 19
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    22
  • Item 20
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    19
    SubGroupStartIndex
    -1
  • Item 21
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    22
    SubGroupStartIndex
    -1
  • Item 22
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    16
    SubGroupStartIndex
    -1
  • Item 23
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    18
    SubGroupStartIndex
    -1
  • Item 24
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    25
  • Item 25
    ConditionsLength
    0
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    26
  • Item 26
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    29
  • Item 27
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    27
    SubGroupStartIndex
    -1
  • Item 28
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    30
    SubGroupStartIndex
    -1
  • Item 29
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    24
    SubGroupStartIndex
    -1
  • Item 30
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    26
    SubGroupStartIndex
    -1
  • Item 31
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    32
    SubGroupStartIndex
    -1
  • Item 32
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    33
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1354761162
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 1
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -136930912
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
  • Item 2
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1354761162
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 3
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1354761162
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 4
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1354761162
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 5
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -2037759647
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 6
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -2037759647
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
HealOnGameplayEvent
  • Item 0
    ConditionIndex
    31
    EventIdCount
    1
    EventIdIndex
    5
    Health
    0
    HealthPercent
    0.01
    HealthPerSpellPower
    0
    showSCT
    true
    TrueHealing
    true
    Who
    BuffTarget
  • Item 1
    ConditionIndex
    32
    EventIdCount
    1
    EventIdIndex
    6
    Health
    0
    HealthPercent
    0
    HealthPerSpellPower
    0.15
    showSCT
    true
    TrueHealing
    true
    Who
    BuffTarget
HideWeapon
false
HitColliderCast
  • Item 0
    AfterDuration
    3.9
    Box_Height
    1
    Box_Length
    2
    Box_Width
    1
    CanHitThroughBlockSpellCollision
    false
    Circle_Radius
    3.8
    CollisionCheckType
    OnDestroy
    Cone_Angle
    90
    Cone_Radius
    2
    ContiniousCollision
    true
    Handled
    false
    IgnoreImmaterial
    false
    IncludeDirectionalShield
    true
    IncludeTerrain
    false
    InnerCircle_Radius
    1
    Offset
    x
    0
    y
    0
    z
    0
    PrimaryFilterFlags
    Hittable
    PrimaryTargets_Count
    20
    PrioritySettings
    Melee_Cone_Angle
    45
    Near_Origin_Distance
    1
    Near_Origin_Factor
    1
    Target_Priority_Factor
    0
    UseMeleeCone
    false
    SecondaryTargets_Count
    0
    Shape
    Circle
    TerrainColliderModifier
    0.75
    TriggerType
    OnDestroy
LifeTime
Duration
4
EndAction
Destroy
ModifyRotation
false
MovementImpairBuff
false
PlayBlinkSequenceOnGameplayEvent
PlaySequenceOnGameplayEvent
PrefabCollectionPrefabTag
true
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1376770169
  • Item 1
    GuidHash
    -260626772
  • Item 2
    GuidHash
    214826436
  • Item 3
    GuidHash
    206702630
  • Item 4
    GuidHash
    -1376770169
  • Item 5
    GuidHash
    -260626772
  • Item 6
    GuidHash
    214826436
  • Item 7
    GuidHash
    206702630
  • Item 8
    GuidHash
    -1376770169
  • Item 9
    GuidHash
    -260626772
  • Item 10
    GuidHash
    214826436
  • Item 11
    GuidHash
    206702630
  • Item 12
    GuidHash
    -1376770169
  • Item 13
    GuidHash
    -260626772
  • Item 14
    GuidHash
    214826436
  • Item 15
    GuidHash
    206702630
ShowOnBuffBar
false
ShowOnBuffBarData
false
UsesSpawnTag
true
World of Warcraft Cataclysm Profession Guides