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PrefabGuid
PrefabName
AB_Cursed_Witch_Hex_VBlood_Trigger
Age
Value
0
CollisionCastOnSpawn
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    2
    EventId
    EventId
    339800437
    GameplayEventType
    Local
    HitGroup
    AllGroups
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Owner
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyOnSpawn
DestroyState
Value
NotDestroyed
Entity_Self
Index
28481
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    true
    ConditionSource
    IsEnemy
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsInAggroList
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 7
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 8
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Undead
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 9
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Demon
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 10
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Mechanical
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 11
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Beast
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 12
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    PlayerVampire
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 2
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    3
  • Item 3
    ConditionsLength
    0
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    4
  • Item 4
    ConditionsLength
    2
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    7
  • Item 5
    ConditionsLength
    3
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    4
    SubGroupStartIndex
    -1
  • Item 6
    ConditionsLength
    6
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    7
    SubGroupStartIndex
    -1
  • Item 7
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    2
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    339800437
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
  • Item 1
    CurrentTriggers
    0
    GameplayEventId
    EventId
    339800437
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    true
GetOwnerRotation
GetOwnerRotationOnlyOnSpawnTag
GetOwnerTeamOnSpawn
GetOwnerTranslationOnSpawn
HideWeapon
false
HitColliderCast
  • Item 0
    AfterDuration
    0
    Box_Height
    1
    Box_Length
    2
    Box_Width
    1
    CanHitThroughBlockSpellCollision
    true
    Circle_Radius
    20
    CollisionCheckType
    OnSpawn
    Cone_Angle
    90
    Cone_Radius
    2
    ContiniousCollision
    true
    Handled
    false
    IgnoreImmaterial
    false
    IncludeDirectionalShield
    true
    IncludeTerrain
    true
    InnerCircle_Radius
    1
    Offset
    x
    0
    y
    0
    z
    0
    PrimaryFilterFlags
    Hittable
    PrimaryTargets_Count
    40
    PrioritySettings
    Melee_Cone_Angle
    45
    Near_Origin_Distance
    3
    Near_Origin_Factor
    1
    Target_Priority_Factor
    1
    UseMeleeCone
    false
    SecondaryTargets_Count
    0
    Shape
    Circle
    TerrainColliderModifier
    0.75
    TriggerType
    OnSpawn
JoinDefaultTeamOnSpawn
LifeTime
Duration
0.01
EndAction
Destroy
ModifiableValueIds
IdCounter
2
ModifyRotation
false
MovementImpairBuff
false
PlaySequenceOnGameplayEvent
PrefabCollectionPrefabTag
true
Script_SCTChatOnSpawn_Buffer
  • Item 0
    Text
    Key
    95b72b30-9876-4841-b6bb-d9b8748a17e3
    Text
    <i>'Please don't hurt me!'</i>
    Weight
    100
Script_SCTChatOnSpawn_Data
SCTPrefab
ScriptSpawn
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1897710158
  • Item 1
    GuidHash
    800347439
  • Item 2
    GuidHash
    195470722
  • Item 3
    GuidHash
    214826436
  • Item 4
    GuidHash
    151521478
ShowOnBuffBar
false
ShowOnBuffBarData
false
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
UsesSpawnTag
true
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