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PrefabName
AB_Vampire_Mace_CrushingBlow_Slam_Hit
Age
Value
0
CollisionCastOnSpawn
CreateGameplayEventsOnHit
  • Item 0
    ConditionIndex
    0
    EventId
    EventId
    -1763838605
    GameplayEventType
    Local
    HitGroup
    Group1
  • Item 1
    ConditionIndex
    11
    EventId
    EventId
    -1328798647
    GameplayEventType
    Local
    HitGroup
    Group2
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
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    GameplayEventType
    Local
    Target
    Self
DealDamageOnGameplayEvent
  • Item 0
    ConditionIndex
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    EventIdCount
    1
    EventIdIndex
    2
    Parameters
    DealDamageFlags
    2050
    MainFactor
    1.5
    MainType
    Physical
    MaterialModifiers
    BasicStructure
    1
    Beast
    1
    CastleObject
    0.5
    Demon
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    Explosives
    1
    FortifiedStructure
    0
    Human
    1
    LightArmor
    1
    Magic
    1
    MassiveResource
    0
    Mechanical
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    Minerals
    1
    PlayerVampire
    1
    ReinforcedStructure
    0
    SiegeAltar
    1
    StoneStructure
    0
    Undead
    1
    VBlood
    1
    Vegetation
    1
    Wood
    1
    RawDamagePercent
    0
    RawDamageValue
    0
    ResourceFactor
    1.5
    ResourceModifier
    0.75
    SiegeFactor
    0
  • Item 1
    ConditionIndex
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    EventIdCount
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    EventIdIndex
    5
    Parameters
    DealDamageFlags
    2050
    MainFactor
    1.5
    MainType
    Physical
    MaterialModifiers
    BasicStructure
    1
    Beast
    1
    CastleObject
    0.5
    Demon
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    Explosives
    1
    FortifiedStructure
    0
    Human
    1
    LightArmor
    1
    Magic
    1
    MassiveResource
    0
    Mechanical
    1
    Minerals
    1
    PlayerVampire
    1
    ReinforcedStructure
    0
    SiegeAltar
    1
    StoneStructure
    0
    Undead
    1
    VBlood
    1
    Vegetation
    1
    Wood
    1
    RawDamagePercent
    0
    RawDamageValue
    0
    ResourceFactor
    1.5
    ResourceModifier
    1
    SiegeFactor
    0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyOnSpawn
DestroyState
Value
NotDestroyed
Entity_Self
Index
19818
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
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    ConditionSource
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    ConditionTarget
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    ConditionType
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    EntityCategoryValue
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    MaterialCategory
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    StructureCategory
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    UnitCategory
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    ConditionSource
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    ConditionType
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    EntityCategoryValue
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    MaterialCategory
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    UnitCategory
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    ConditionTarget
    Target
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    MaterialCategory
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    ConditionSource
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    ConditionSource
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    ConditionTarget
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    ConditionType
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    MainCategory
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    UnitCategory
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  • Item 8
    BoolValue
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    ConditionSource
    UnitType
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    Owner
    ConditionType
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    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    PlayerVampire
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 9
    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    MaterialCategory
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    ResourceLevel
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    EntityCategoryValue
    MainCategory
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
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    IntValue
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    PrefabValue
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    ConditionSource
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    ConditionSource
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    ConditionTarget
    Target
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    MainCategory
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    MaterialCategory
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    ResourceLevel
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    UnitCategory
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    PrefabValue
    WeapontTypeValue
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    ConditionSource
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GameplayConditionGroup
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    LogicGate
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    AND
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GameplayEventIdMapping
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  • Item 1
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  • Item 2
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  • Item 3
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  • Item 4
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GetOwnerRotation
GetOwnerRotationOnlyOnSpawnTag
GetOwnerTeamOnSpawn
GetOwnerTranslationOnSpawn
HideWeapon
false
HitColliderCast
  • Item 0
    AfterDuration
    0
    Box_Height
    1
    Box_Length
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    Box_Width
    2
    CanHitThroughBlockSpellCollision
    false
    Circle_Radius
    2.2
    CollisionCheckType
    OnSpawn
    Cone_Angle
    120
    Cone_Radius
    3.8
    ContiniousCollision
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    Handled
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    IgnoreImmaterial
    false
    IncludeDirectionalShield
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    IncludeTerrain
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    InnerCircle_Radius
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    Offset
    x
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    y
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    z
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    PrimaryFilterFlags
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    PrimaryTargets_Count
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    PrioritySettings
    Melee_Cone_Angle
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    Target_Priority_Factor
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    UseMeleeCone
    true
    SecondaryTargets_Count
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    Shape
    Circle
    TerrainColliderModifier
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    TriggerType
    OnSpawn
JoinDefaultTeamOnSpawn
LifeTime
Duration
0.01
EndAction
Destroy
ModifiableValueIds
IdCounter
2
ModifyRotation
false
MovementImpairBuff
false
PlayBlinkSequenceOnGameplayEvent
PlaySequenceOnGameplayEvent
PrefabCollectionPrefabTag
true
RagdollForceSource
ForceModifier
3
RagdollSetting
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1376770169
  • Item 1
    GuidHash
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  • Item 2
    GuidHash
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  • Item 3
    GuidHash
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  • Item 4
    GuidHash
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  • Item 5
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  • Item 6
    GuidHash
    -260626772
  • Item 7
    GuidHash
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  • Item 8
    GuidHash
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ShowOnBuffBar
false
ShowOnBuffBarData
false
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
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prop_NetworkedEntity_0
_Entity
Index
0
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prop_NetworkedEntity_1
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0
Version
0
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Value
_Entity
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0
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_WaitingForSync
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UsesSpawnTag
true