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Олень

Животное
8
Уровень
30 Health
8 Physical Power
8 Spell Power
Нет описания
Карта загружается......
Вещь Количество Шанс Выпадения
40 100.00%
1 18.87%
1 1.13%
100.00%
20.00% Shared Unit Heart Trash (1 roll)
PrefabGuid
PrefabName
CHAR_Wildlife_Deer
AbilityBar_Client
CastSequence
Id
Index
0
Version
0
IsEmpty
true
ClientCastGroupNetworkId
Generation
0
Index
0
IsValid
false
ClientCastStartedCounter
0
ClientInterruptCounter
0
HandledServerInterruptCounter
0
IsSimulating
false
SimulatedData
CanCast
false
CastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
CastCompletedCounter
0
CastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
CastStartedCounter
0
CastStartTime
0
CastTime
0
CooldownModifier
0
CooldownOnInterrupt
0
ForceCastGroup
0
GlobalCooldown
0
InterruptTypes
None
LimitAbilityPriority
0
PostCastTime
0
PreviousCastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
PreviousCastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
ServerCastCounter
0
ServerInterruptCounter
0
SpellCooldownModifier
0
TotalCastTime
0
TravelCooldownModifier
0
WeaponCooldownModifier
0
AbilityBar_Shared
CanCast
true
CastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
CastCompletedCounter
0
CastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
CastStartedCounter
0
CastStartTime
0
CastTime
0
CooldownModifier
1
CooldownOnInterrupt
0
ForceCastGroup
0
GlobalCooldown
0
InterruptTypes
None
LimitAbilityPriority
0
PostCastTime
0
PreviousCastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
PreviousCastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
ServerCastCounter
0
ServerInterruptCounter
0
SpellCooldownModifier
0
TotalCastTime
0
TravelCooldownModifier
0
WeaponCooldownModifier
0
AggroConsumer
Active
true
AggroReason
Provocation
AggroTarget
_Entity
Index
0
Version
0
_WaitingForSync
false
AlertDecayPerSecond
99
AlertTarget
_Entity
Index
0
Version
0
_WaitingForSync
false
DamageWeight
4
DeaggroReason
InvalidTarget
MaxDistanceFromPreCombatPosition
0
PreCombatPosition
x
0
y
0
z
0
ProximityRadius
10
ProximityWeight
1
RemoveDelay
6
TargetSwitchThreshold
1
AiMove_Shared
AnimationStateBuffer
  • Item 0
    Value
    AnimationName
    AnimationScaleMode
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    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 1
    Value
    AnimationName
    AnimationScaleMode
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    AnimationType
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    BlendInTime
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    BlendOutTime
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    BlendOutTimeIfRunning
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    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
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    PlaybackSpeed
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    StartTime
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    UseChestAimIk
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  • Item 2
    Value
    AnimationName
    AnimationScaleMode
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    AnimationType
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    BlendInTime
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    BlendOutTime
    0
    BlendOutTimeIfRunning
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    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 3
    Value
    AnimationName
    AnimationScaleMode
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    AnimationType
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    BlendInTime
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    BlendOutTime
    0
    BlendOutTimeIfRunning
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    CanPlayMultipleTimes
    false
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    false
AssignTeamColor
BloodConsumeSource
BloodQuality
-1
CanBeConsumed
true
Curve
CurveGuid
1710722644
FlipY
false
IsValid
true
UnitBloodType
Buffable
KnockbackResistanceIndex
0
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
0
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
84
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CanPreventDisableWhenNoPlayersInRange
CastleAreaRequirement
CharacterHeightHUD
CharacterHUD
BloodPrefabType
BloodType
CacheFlag
Hovered, NotFullHealth
EnemyColorTeamIndex
0
Height
2
HideHUD
true
HoveredTime
0
LocalizedDesc
Key
0d9516d3-b727-40da-9ead-98325f1ff315
Text
No Description
LocalizedName
Key
4b0679a6-6a11-4665-8b2c-308c8c6b925d
Text
Deer
Name
PrefabType
BaseUnitShort
TeamType
LocalPlayer
CharacterHudProgressBar
CharmSource
CheckOnScreen
HasLineOfSight
false
IgnoreLineOfSight
false
IsOnScreen
false
PixelOffset
100
ScreenPosition
x
0
y
0
z
0
CollisionRadius
Radius
0.5
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    -1628185855
    GameplayEventType
    Local
    Target
    Self
DeadSequence
DeathRagdollForce
Force
x
0
y
0
z
0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DropTable
DropTableBuffer
DropTableOnDeath
DynamicCollision
AgainstPlayers
HardnessThreshold
0.25
PushStrengthMax
3
PushStrengthMin
1.5
RadiusOverride
-1
RadiusVariation
0
AgainstUnits
HardnessThreshold
0
PushStrengthMax
0.2
PushStrengthMin
0
RadiusOverride
0.8
RadiusVariation
0.4
Immobile
false
IsActive
true
NetworkDirection
x
0
y
0
NetworkMultiplier
1
Entity_Self
Index
9202
Version
1
EntityAimData
AimPosition
x
0
y
0
z
0
AimPositionPlane
x
0
y
0
z
0
ProjectileAimPosition
x
0
y
0
z
0
EntityCategory
MainCategory
Unit
MaterialCategory
LightArmor
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
Beast
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityInput
AimDirection
x
0
y
0
z
1
AimLength
0
AimPosition
x
0
y
0
z
0
AimPositionPlane
x
0
y
0
z
0
HoveredEntity
Index
0
Version
0
HoveredEntityNetworkId
Generation
0
Index
0
IsValid
false
Movement
x
0
y
0
ProjectileAimPosition
x
0
y
0
z
0
State
AnalogValues
FixedElementField
0
ControllerType
KeyboardAndMouse
InputsDown
None
InputsDownInThisContext
None
InputsPressed
None
InputsPressedInThisContext
None
InputsUp
None
InputsUpInThisContext
None
MouseWorldPerspectivePositionPlane
x
0
y
0
z
0
MouseWorldPosition
x
0
y
0
z
0
MouseWorldPositionPlayerPlane
x
0
y
0
z
0
MouseWorldPositionPlayerPlaneTerrainProjection
x
0
y
0
z
0
EntityOwner
Owner
Index
0
Version
0
FactionReference
FactionGuid
FadeOutObstacles
Follower
Followed
_BaseValue
Index
0
Version
0
_Identifier
89
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
InheritRotationWhenStationary
false
LastOffsetUpdateTime
-1.7976931348623157E+308
Mode
Patrol
ModeModifiable
1
Offset
x
0
y
0
Stationary
true
Footstep
Guid
Value
w
-572618575
x
2138345730
y
1321322420
z
2033755566
PlayWhenNotMoving
false
GameplayCondition
  • Item 0
    BoolValue
    true
    ConditionSource
    HasBuffOwnedByNonOwner
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 2
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsEnemy
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    IsInAggroList
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
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  • Item 5
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 6
    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 7
    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
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    FloatValue
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    PrefabValue
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    WeapontTypeValue
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  • Item 8
    BoolValue
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    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
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    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
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    IntValue
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    WeapontTypeValue
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  • Item 9
    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    MainCategory
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
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    UnitCategory
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    FloatValue
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    IntValue
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    PrefabValue
    WeapontTypeValue
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  • Item 10
    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    EntityCategoryValue
    MainCategory
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 11
    BoolValue
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    ConditionSource
    IsFeedWounded
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 12
    BoolValue
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    ConditionSource
    IsShapeshifted
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
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  • Item 13
    BoolValue
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    ConditionSource
    BlockFeed
    ConditionTarget
    Target
    ConditionType
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    MainCategory
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
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    FloatValue
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    PrefabValue
    WeapontTypeValue
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  • Item 14
    BoolValue
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    MainCategory
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    MaterialCategory
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    StructureCategory
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    FloatValue
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    IntValue
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    PrefabValue
    1603329680 ImprisonedBuff
    WeapontTypeValue
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  • Item 15
    BoolValue
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    ConditionSource
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    ConditionTarget
    Owner
    ConditionType
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    MaterialCategory
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    FloatValue
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  • Item 16
    BoolValue
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    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
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    MaterialCategory
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    ResourceLevel
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    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
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    WeapontTypeValue
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  • Item 17
    BoolValue
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    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
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    MainCategory
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    MaterialCategory
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    StructureCategory
    BasicStructure
    UnitCategory
    Beast
    FloatValue
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    IntValue
    0
    PrefabValue
    0
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GameplayConditionGroup
  • Item 0
    ConditionsLength
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    ConditionSubGroupsLength
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  • Item 1
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  • Item 2
    ConditionsLength
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  • Item 3
    ConditionsLength
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  • Item 5
    ConditionsLength
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    LogicGate
    OR
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    ConditionsLength
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    LogicGate
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    StartConditionIndex
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    ConditionsLength
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GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
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    GameplayEventType
    Local
    MaxTriggers
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    NextTriggerTime
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    TriggerCooldown
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    TriggerMultipleTimes
    false
GenericCombatMovementData
GoalDistanceInner
0
GoalDistanceOuter
0
MaxDistance
0
MinDistance
0
MovePattern
0
Health
IsDead
false
MaxHealth
29.0282745
MaxRecoveryHealth
1
TimeOfDeath
0
Value
29.0282745
HealthBarHUD
Absorb
0
CalculatedHealth
0
GoalHealth
0
HealthAnimationDelay
0.25
HealthAnimationTime
0.125
LastHealthChangeTime
0
StartHealth
0
TeamType
LocalPlayer
HealthConstants
DestroyAfterDuration
120
DestroyOnDeath
true
DisableDamageSCT
false
LowHealthFactor
0.4
Height
DisableCorrection
true
LastPosition
x
0
y
0
z
0
Value
0
Hideable
IsHidden
false
HideOutsideVision
HideWeapon
false
HybridModelOffset
HybridModelSeed
HasSetSeed
false
Seed
0
Immaterial
Value
true
ImpactMaterial
Offset
x
0
y
0
z
0.5
PlayOnSelf
false
Type
Flesh
InteractAbilityBuffer
Interactable
CurrentTargetSequenceGuid
GuidHash
0
IgnoreBlockInteract
true
IgnoreLineOfSight
true
UseInteractAbilityName
true
InteractedUpon
BlockBuildingDisassemble
false
BlockBuildingMovement
false
Interacting
false
Invulnerable
IsSpellControlled
Value
true
JoinDefaultTeamOnSpawn
LastTranslation
Value
x
0
y
0
z
0
ManagedCharacterHUD
PrefabName
CHAR_Wildlife_Deer
Description
Key
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Text
No Description
Icon
null
Name
Key
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Text
Deer
MapCollision
CollidesAgainstMapFlags
CollideNormalMovement, CollideAirMovement
FlyOnly
true
IsActive
true
Radius
0.4
Result
Collision
false
CollisionNormal
x
0
y
0
MinionSpawnData
MiscAiGameplayData
AlertAlliesOnDeath
false
IgnoresPathfindingLineOfSight
true
IsFleeing
true
StationaryWhenIdle
false
ModifiableValueIds
IdCounter
99
ModifyRotation
false
MoveEntity
Movement
MovementImpairBuff
false
MoveStopTrigger
MoveVelocity
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
ResistanceData
FireResistance_DamageReductionPerRating
0
FireResistance_RedcuedIgiteChancePerRating
0
GarlicResistance_DamageReductionPerRating
0
GarlicResistance_IncreasedExposureFactorPerRating
0
GarlicResistance_ReduceMaxStacksPerRating
0
HolyResistance_DamageAbsorbPerRating
0
HolyResistance_DamageReductionPerRating
0
SilverResistance_CarryValueAbsorbedPerRating
0
SilverResistance_DamageReductionPerRating
0
SunResistance_IncreasedSunPiercingDuration
0
Script_SCTChatOnAggro_Buffer
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    Text
    Key
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    Text
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    Type
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    Weight
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  • Item 1
    Text
    Key
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    Text
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    Type
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  • Item 2
    Text
    Key
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    Text
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Script_SCTChatOnAggro_Data
SharedGameplayConditionReference
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    GuidHash
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  • Item 1
    GuidHash
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  • Item 2
    GuidHash
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  • Item 3
    GuidHash
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  • Item 4
    GuidHash
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ShowOnBuffBar
false
ShowOnBuffBarData
false
SnapToHeight
SpawnTransform
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x
0
y
0
z
0
Rotation
value
w
0
x
0
xyz
x
0
y
0
z
0
y
0
z
0
zw
x
0
y
0
Stealthable
IsStealthed
true
ModelInvisible
true
StealthBushId
-1
TargetDirection
AimDirection
x
0
y
0
z
1
CanRotate
true
CurrentCanRotate
true
DefaultRotationSpeed
400
Direction
x
0
y
0
z
1
ForcedDirection
x
0
y
0
z
0
ForceRotateTowardsMovement
true
PlayerControlsRotation
true
RotateTowardsMouse
true
RotationSpeed
400
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
7
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileData
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
TravelToTargetRadius
UnitLevel
Level
8
UnitStats
AttackSpeed
1
DamageVsBeasts
1
DamageVsCastleObjects
1
DamageVsDemons
1
DamageVsHeavyArmor
1
DamageVsHumans
1
DamageVsLightArmor
1
DamageVsMagic
1
DamageVsMechanical
1
DamageVsMineral
1
DamageVsPlayerVampires
1
DamageVsUndeads
1
DamageVsVegetation
1
DamageVsWood
1
FireResistance
0
GarlicResistance
0
HealthRecovery
1
HolyResistance
0
ImmuneToHazards
true
PassiveHealthRegen
1
PhysicalCriticalStrikeChance
0
PhysicalCriticalStrikeDamage
2
PhysicalPower
7.81339741
PhysicalResistance
0
PrimaryAttackSpeed
1
PvPProtected
true
ReducedResourceDurabilityLoss
1
ResistVsBeasts
0
ResistVsDemons
0
ResistVsHumans
0
ResistVsMechanical
0
ResistVsPlayerVampires
0
ResistVsUndeads
0
ResourcePower
9.64
ResourceYieldModifier
1
SiegePower
5.6
SilverResistance
0
SpellCriticalStrikeChance
0
SpellCriticalStrikeDamage
2
SpellPower
7.81339741
SpellResistance
0
SunResistance
0
UseHybridModel
UsesSpawnTag
true
Velocity
Value
x
0
y
0
z
0
Vision
FlyingHeightVision
true
Range
30
WoundedConstants
HealthFactor
0.3
KnockbackDuration
0.3
KnockbackPower
DistanceFactor
FixedElementField
1
DurationFactor
FixedElementField
1
Importance
1
StunMode
FixedElementField
2
UseWeaponLevel
FixedElementField
true
WeaponLevel
FixedElementField
0
KnockbackRange
0.5
TriggerKnockbackOnWounded
false
WoundedKnockbackResistanceIndex
0
WoundedSequenceGuid
GuidHash
WoundedTriggerSequenceGuid
GuidHash