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Portão do castelo - Tranca de servo

Portão do castelo - Tranca de servo

Parede
Portas são usadas para manter inimigos indesejados do lado de fora. Requer um arco para ser colocada.

Servos não poderão abrir nem fechar esta porta.
Nome Quantidade
6
12
PrefabName
TM_Castle_Wall_Door_Wood_Tier02_ServantLock
AnimationStateBuffer
  • Item 0
    Value
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    AnimationScaleMode
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    AnimationType
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    BlendInTime
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    BlendOutTime
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    BlendOutTimeIfRunning
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    CanPlayMultipleTimes
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    Duration
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    ExitIfRunning
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    Importance
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    PlaybackSpeed
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    StartTime
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    UseChestAimIk
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  • Item 1
    Value
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    AnimationScaleMode
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    AnimationType
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    BlendOutTime
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    CanPlayMultipleTimes
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    Duration
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    ExitIfRunning
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    Importance
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    PlaybackSpeed
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  • Item 2
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    Duration
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    Importance
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  • Item 3
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    true
    Duration
    0
    ExitIfRunning
    false
    Importance
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    PlaybackSpeed
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    StartTime
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    UseChestAimIk
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AnnounceCastleAttack
AnnounceCastleBreached
BlueprintData
BuildingSequence
GuidHash
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
1217
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
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BlueprintRequirementBuffer
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
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prop_Entity_0
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prop_Entity_1
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CastleAreaConnection
CastleAreaRequirement
CastleBuildingAttachSettings
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LinkDestroyToParentWhenAttached
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MoveWithParentAlsoMovesOtherParents
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MoveWithParentWhenAttached
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RestrictMoveWhenAttached
false
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
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CollisionRadius
Radius
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CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
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    Target
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DestroyData
DestroyDebugReason
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DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
Door
DurabilityTarget
DurabilityFactor
3
EditableTileModel
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CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
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DismantleAbility
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IsEdited
false
IsRepairing
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PlaceAbility
0
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ActiveEffectTarget
Index
0
Version
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Index
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IsEmpty
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Index
0
Version
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IsEmpty
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EffectTarget
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HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
1217
Version
1
EntityCategory
MainCategory
Structure
MaterialCategory
None
ResourceLevel
0
StructureCategory
StoneStructure
UnitCategory
CastleObject
GameplayCondition
  • Item 0
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    ConditionSource
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    ConditionTarget
    Target
    ConditionType
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    MainCategory
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    UnitCategory
    Human
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    WeapontTypeValue
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  • Item 1
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    ConditionSource
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GameplayConditionGroup
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    LogicGate
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    StartConditionIndex
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    SubGroupStartIndex
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    StartConditionIndex
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GameplayEventIdMapping
  • Item 0
    CurrentTriggers
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    GameplayEventId
    EventId
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    GameplayEventType
    Local
    MaxTriggers
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    NextTriggerTime
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    TriggerCooldown
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    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
2500
MaxRecoveryHealth
1
TimeOfDeath
0
Value
2500
HealthConstants
DestroyAfterDuration
1
DestroyOnDeath
false
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
HybridModelOffset
HybridModelSeed
HasSetSeed
false
Seed
0
Immaterial
Value
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Wood
InteractAbilityBuffer
Interactable
CurrentTargetSequenceGuid
GuidHash
0
IgnoreBlockInteract
true
IgnoreLineOfSight
true
UseInteractAbilityName
true
InteractableSequence
InteractedUpon
BlockBuildingDisassemble
false
BlockBuildingMovement
false
Interacting
false
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
f0ba9494-41fa-49ac-965b-258bd5bf5727
Text
Doors are used to keep unwanted enemies out. Requires an archway to be placed. <color=#C52443>Servants will not open or close this door</color>
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_CastleDoor01
LimitedType
None
Name
Key
736f2011-8327-455d-9aba-34876b72997c
Text
Castle Gate - Servant Lock
Type
Wall
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
MoveStopTrigger
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
StaticHierarchyBuffer
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    Version
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StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
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OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
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Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
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0
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prop_NetworkedEntity_0
_Entity
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Version
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prop_NetworkedEntity_1
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Value
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TileBounds
Value
Max
x
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y
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Min
x
0
y
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TileData
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
UseHybridModel
UsesSpawnTag
true