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Wzmocniona ściana

Wzmocniona ściana

Dekoracje
Odbuduj ściany zamku, by chronić swoje imperium przed atakami. Można to zrobić tylko na istniejących fundamentach.
Nazwa Ilość
600
80
PrefabGuid
PrefabName
TM_CastleOuterWalls_Ruins03
AnnounceCastleAttack
AnnounceCastleBreached
BlueprintData
BuildingSequence
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
3378
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CanFadeOut
CastleAreaConnection
CastleAreaRequirement
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CastleWall
ChangeModelWhenDecaying
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Self
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
true
WasDismantled
false
DurabilityTarget
DurabilityFactor
3
EditableTileModel
CanDismantle
false
CanMoveAfterBuild
false
CanRepair
false
CanRotateAfterBuild
false
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
RepairAbility
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
3378
Version
1
EntityCategory
MainCategory
Structure
MaterialCategory
None
ResourceLevel
0
StructureCategory
FortifiedStructure
UnitCategory
CastleObject
FadeOutBuffer
  • Item 0
    Entity
    Index
    5944
    Version
    1
  • Item 1
    Entity
    Index
    5943
    Version
    1
FadeOutInfrontOfUnit
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
1
DestroyOnDeath
false
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
Immaterial
Value
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Rock
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
8cef3cdb-6bcb-4032-ba8c-b2f8aa351599
Text
Restore the Castle Wall to protect your empire from attacks. Can only be placed on an existing castle wall foundation.
ParameterCount
0
ParameterIndex
0
Icon
StoneWallIcon
LimitedType
None
Name
Key
f5b3c4bd-fb19-4acf-9542-da3e5932b880
Text
Fortified Wall
Type
Props
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
StaticHierarchyBuffer
  • Item 0
    BlobIndex
    2
    Entity
    Index
    5944
    Version
    1
  • Item 1
    BlobIndex
    3
    Entity
    Index
    5943
    Version
    1
  • Item 2
    BlobIndex
    4
    Entity
    Index
    1464
    Version
    1
  • Item 3
    BlobIndex
    6
    Entity
    Index
    4237
    Version
    1
  • Item 4
    BlobIndex
    7
    Entity
    Index
    4227
    Version
    1
  • Item 5
    BlobIndex
    8
    Entity
    Index
    4219
    Version
    1
  • Item 6
    BlobIndex
    9
    Entity
    Index
    4211
    Version
    1
  • Item 7
    BlobIndex
    10
    Entity
    Index
    4197
    Version
    1
  • Item 8
    BlobIndex
    11
    Entity
    Index
    4210
    Version
    1
  • Item 9
    BlobIndex
    12
    Entity
    Index
    4196
    Version
    1
  • Item 10
    BlobIndex
    13
    Entity
    Index
    4209
    Version
    1
  • Item 11
    BlobIndex
    14
    Entity
    Index
    4208
    Version
    1
  • Item 12
    BlobIndex
    15
    Entity
    Index
    4188
    Version
    1
  • Item 13
    BlobIndex
    16
    Entity
    Index
    4187
    Version
    1
  • Item 14
    BlobIndex
    17
    Entity
    Index
    4186
    Version
    1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
TileSurfaceFluffTag
UsesSpawnTag
true