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경계

경계

바닥
영토를 확장하는 경계를 사용하면 사물과 벽을 배치할 수 있습니다. 성채 심장에서 가져온 것이어야 합니다.
이름 수량
2
20
PrefabGuid
PrefabName
TM_Castle_Floor_TerritoryTester
BlueprintData
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
3578
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
true
MoveWithParentAlsoMovesOtherParents
false
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
true
RestrictMoveWhenAttached
true
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
true
WasDismantled
false
EditableTileModel
CanDismantle
true
CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
0
RepairAbility
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
3578
Version
1
HideWeapon
false
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
fb5d5c84-6faa-4454-8ca5-d4ca3c7903eb
Text
Borders expand your territory and allow you to place objects and walls. Must originate from a Castle Heart.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_CastleBorders_Blue
LimitedType
None
Name
Key
ce935813-5e5d-4da0-b4a9-180947c8c649
Text
Border
Type
Floor
MapPylonArea
ModifiableValueIds
IdCounter
2
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
SnappingPoint
  • Item 0
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    5
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 1
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 2
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    -5
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 3
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    -5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 4
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    -2.5
    y
    0
    z
    2.5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 5
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    2.5
    y
    0
    z
    2.5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 6
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    2.5
    y
    0
    z
    -2.5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 7
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    -2.5
    y
    0
    z
    -2.5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    false
  • Item 8
    LimitToPrefabSet
    LocalRotation
    89.99994
    LocalTranslation
    Value
    x
    2.5
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 9
    LimitToPrefabSet
    LocalRotation
    -5.46415067E-05
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    2.5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 10
    LimitToPrefabSet
    LocalRotation
    270
    LocalTranslation
    Value
    x
    -2.5
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 11
    LimitToPrefabSet
    LocalRotation
    180
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    -2.5
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
SnappingPointClosestTo
  • Item 0
    Radius
    3
    SnappingPointIndex
    0
  • Item 1
    Radius
    3
    SnappingPointIndex
    1
  • Item 2
    Radius
    3
    SnappingPointIndex
    2
  • Item 3
    Radius
    3
    SnappingPointIndex
    3
  • Item 4
    Radius
    3.5
    SnappingPointIndex
    4
  • Item 5
    Radius
    3.5
    SnappingPointIndex
    5
  • Item 6
    Radius
    3.5
    SnappingPointIndex
    6
  • Item 7
    Radius
    3.5
    SnappingPointIndex
    7
  • Item 8
    Radius
    2.5
    SnappingPointIndex
    8
  • Item 9
    Radius
    2.5
    SnappingPointIndex
    9
  • Item 10
    Radius
    2.5
    SnappingPointIndex
    10
  • Item 11
    Radius
    2.5
    SnappingPointIndex
    11
StaticHierarchyBuffer
  • Item 0
    BlobIndex
    17
    Entity
    Index
    3183
    Version
    1
  • Item 1
    BlobIndex
    18
    Entity
    Index
    3182
    Version
    1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCastleAreaTag
TileCollisionTag
TileData
TileHeightTag
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
UsesSpawnTag
true