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Clive l'incendiario

Clive l'incendiario

Sangue V
30
Livello
902 Health
19 Physical Power
19 Spell Power
Un genio senza pari nelle arti esplosive. Sfortunatamente per Grayson, questo pazzo caotico è troppo utile come fornitore e miscelatore di materiali distruttivi per potersene liberare. Incendierebbe l'intero accampamento solo per farti fuori, ridendo tutto il tempo.
La mappa è in caricamento......
Elemento Quantità Possibilità Di Caduta
1 100.00%
1 20.00%
1 20.00%
1 20.00%
1 20.00%
1 20.00%
1 4.17%
1 4.17%
1 4.17%
1 4.17%
1 4.17%
1 4.17%
1 0.82%
1 0.82%
1 0.82%
1 0.82%
1 0.73%
1 0.73%
1 0.52%
1 0.52%
1 0.52%
1 0.52%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.43%
1 0.39%
1 0.39%
1 0.39%
1 0.39%
1 0.39%
1 0.26%
1 0.26%
1 0.26%
1 0.26%
100.00% Unit VBlood Heart Normal (1 roll)
100.00%
25.00% Shared Gems (1 roll)
15.00% Tech General Early (1 roll)
5.21% Tech Structures Early (1 roll)
5.21% Tech Equipment (1 roll)
2.08% Tech Magic (1 roll)
1.46% Tech Floors Early (1 roll)
1.04% Tech Consumables Early (1 roll)
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Text
An unparalleled genius in the explosive arts. Unfortunately for Grayson, this chaotic psychopath is far too useful to get rid of at providing and mixing destructive materials. He’ll burn down his entire camp just to take you with him, laughing all the while.
LocalizedName
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Text
An unparalleled genius in the explosive arts. Unfortunately for Grayson, this chaotic psychopath is far too useful to get rid of at providing and mixing destructive materials. He’ll burn down his entire camp just to take you with him, laughing all the while.
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Clive the Firestarter
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y
0
Stealthable
IsStealthed
true
ModelInvisible
true
StealthBushId
-1
TargetDirection
AimDirection
x
0
y
0
z
1
CanRotate
true
CurrentCanRotate
true
DefaultRotationSpeed
500
Direction
x
0
y
0
z
1
ForcedDirection
x
0
y
0
z
0
ForceRotateTowardsMovement
true
PlayerControlsRotation
true
RotateTowardsMouse
true
RotationSpeed
500
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
7
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileData
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
Torture
TortureModifier
1
TorturePerDamage
0.5
TravelToTargetRadius
UnitLevel
Level
30
UnitStats
AttackSpeed
1
DamageVsBeasts
1
DamageVsCastleObjects
1
DamageVsDemons
1
DamageVsHeavyArmor
1
DamageVsHumans
1
DamageVsLightArmor
1
DamageVsMagic
1
DamageVsMechanical
1
DamageVsMineral
1
DamageVsPlayerVampires
1
DamageVsUndeads
1
DamageVsVegetation
1
DamageVsWood
1
FireResistance
0
GarlicResistance
0
HealthRecovery
1
HolyResistance
0
ImmuneToHazards
true
PassiveHealthRegen
1
PhysicalCriticalStrikeChance
0
PhysicalCriticalStrikeDamage
2
PhysicalPower
18.5279961
PhysicalResistance
0
PrimaryAttackSpeed
1
PvPProtected
true
ReducedResourceDurabilityLoss
1
ResistVsBeasts
0
ResistVsDemons
0
ResistVsHumans
0
ResistVsMechanical
0
ResistVsPlayerVampires
0
ResistVsUndeads
0
ResourcePower
26.4000015
ResourceYieldModifier
1
SiegePower
10
SilverResistance
0
SpellCriticalStrikeChance
0
SpellCriticalStrikeDamage
2
SpellPower
18.5279961
SpellResistance
0
SunResistance
0
UseHybridModel
UsesSpawnTag
true
VBloodConsumeSource
ItemRequirement
JournalCategory
FarbaneWoods
QuestFlavorTextOverride
Key
00000000-0000-0000-0000-000000000000
Text
RequiresDiscovering
false
Source
TooltipGUID
VBloodPortraitData
FullBodyPortrait
CHAR_Bandit_Bomber_VBlood_FullBodyPortrait
HeadPortrait
CHAR_Bandit_Bomber_VBlood_HeadPortrait
VBloodUnit
CanBeTracked
true
Velocity
Value
x
0
y
0
z
0
Vision
FlyingHeightVision
true
Range
30
WoundedConstants
HealthFactor
0.01
KnockbackDuration
0.3
KnockbackPower
DistanceFactor
FixedElementField
1
DurationFactor
FixedElementField
1
Importance
1
StunMode
FixedElementField
2
UseWeaponLevel
FixedElementField
true
WeaponLevel
FixedElementField
0
KnockbackRange
0.5
TriggerKnockbackOnWounded
false
WoundedKnockbackResistanceIndex
6
WoundedSequenceGuid
GuidHash
WoundedTriggerSequenceGuid
GuidHash