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Pilastro del castello

Pilastro del castello

Muro
I pilastri sono necessari per collegare le pareti, ma possono essere posizionati anche individualmente. Le fonti di luce, come le torce, possono essere fissate ai pilastri.
Nome Quantità
12
PrefabName
TM_Vampire_House_Pillar_Abandoned01
BlueprintData
BuildingSequence
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
3267
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CanFadeOut
CastleAreaConnection
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
true
MoveWithParentAlsoMovesOtherParents
true
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
true
RestrictMoveWhenAttached
true
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
ChangeModelWhenDecaying
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Self
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
Entity_Self
Index
3267
Version
1
EntityCategory
MainCategory
Structure
MaterialCategory
None
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
CastleObject
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
FadeOutBuffer
  • Item 0
    Entity
    Index
    5981
    Version
    1
  • Item 1
    Entity
    Index
    5980
    Version
    1
FadeOutInfrontOfUnit
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
0
DestroyOnDeath
false
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
Immaterial
Value
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Rock
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
784aecbb-9ab1-4253-9400-ad1ea04b8a1f
Text
Pillars are required for connecting walls but can also be placed individually. Light sources such as torches can be attached to pillars.
ParameterCount
0
ParameterIndex
0
Icon
StructureIcon_Pillar02_Normal
LimitedType
None
Name
Key
2bf3ab00-4b1a-4dab-81fe-46b8562691ee
Text
Castle Pillar
Type
Wall
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
SnappingPoint
  • Item 0
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    0.25
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 1
    LimitToPrefabSet
    LocalRotation
    90
    LocalTranslation
    Value
    x
    0.25
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 2
    LimitToPrefabSet
    LocalRotation
    180
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    -0.25
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 3
    LimitToPrefabSet
    LocalRotation
    270
    LocalTranslation
    Value
    x
    -0.25
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 4
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    0.25
    y
    0
    z
    0.25
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 5
    LimitToPrefabSet
    LocalRotation
    90
    LocalTranslation
    Value
    x
    0.25
    y
    0
    z
    -0.25
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 6
    LimitToPrefabSet
    LocalRotation
    180
    LocalTranslation
    Value
    x
    -0.25
    y
    0
    z
    -0.25
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 7
    LimitToPrefabSet
    LocalRotation
    270
    LocalTranslation
    Value
    x
    -0.25
    y
    0
    z
    0.25
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
SnappingPointClosestTo
  • Item 0
    Radius
    2.5
    SnappingPointIndex
    0
  • Item 1
    Radius
    2.5
    SnappingPointIndex
    1
  • Item 2
    Radius
    2.5
    SnappingPointIndex
    2
  • Item 3
    Radius
    2.5
    SnappingPointIndex
    3
  • Item 4
    Radius
    2.5
    SnappingPointIndex
    4
  • Item 5
    Radius
    2.5
    SnappingPointIndex
    5
  • Item 6
    Radius
    2.5
    SnappingPointIndex
    6
  • Item 7
    Radius
    2.5
    SnappingPointIndex
    7
StaticHierarchyBuffer
  • Item 0
    BlobIndex
    2
    Entity
    Index
    5981
    Version
    1
  • Item 1
    BlobIndex
    3
    Entity
    Index
    5980
    Version
    1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
UsesSpawnTag
true