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Az Alkonyat Szeme

Az Alkonyat Szeme

Dekoráció
Felépítése után Az Alkonyat Szeme lehetővé teszi a Lélekszilánkok aktuális helyének megtekintését.

Minden típusú Lélekszilánk közül csak egy létezik egy PvP szerveren, míg a PvE szerveren több példány is létezhet.
Név Mennyiség
4
4
PrefabGuid
PrefabName
TM_Castle_Relic_Radar_Eye
BlueprintData
BuildingSequence
GuidHash
DestroyedSequence
DismantledSequence
DismantleFraction
1
EditSequence
GuidHash
Entity
Index
5217
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
Guid
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CastleAreaConnection
CastleAreaRequirement
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Self
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
EditableTileModel
CanDismantle
true
CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
0
RepairAbility
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
5217
Version
1
EntityCategory
MainCategory
Unit
MaterialCategory
None
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
CastleObject
GameplayCondition
  • Item 0
    BoolValue
    true
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
  • Item 3
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    1
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
0
DestroyOnDeath
true
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
HybridModelOffset
HybridModelSeed
HasSetSeed
false
Seed
0
Immaterial
Value
true
Immortal
IsImmortal
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Metal
InteractAbilityBuffer
Interactable
CurrentTargetSequenceGuid
GuidHash
0
IgnoreBlockInteract
false
IgnoreLineOfSight
false
UseInteractAbilityName
false
InteractedUpon
BlockBuildingDisassemble
false
BlockBuildingMovement
false
Interacting
false
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
27bbd136-05ff-43b5-b13c-c9c9799bafb7
Text
Once constructed the Eye of Twilight allows you to see the current location of Soul Shards. <color=#C52443>Only one of each type of Soul Shard exists on a PvP server while on a PvE server there can exist multiple instances.</color>
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_AstronomyGlobe01
LimitedType
None
Name
Key
97db39a8-aa0b-4197-aa82-f0a047809d05
Text
The Eye of Twilight
Type
Decoration
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
MoveStopTrigger
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RelicRadar
RestrictPlacementToMapZones
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1119996317
  • Item 1
    GuidHash
    963376230
ShowOnBuffBar
false
ShowOnBuffBarData
false
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
UseHybridModel
UsesSpawnTag
true