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Cœur souillé

Cœur souillé

Consommable
Raffiné en essence sanguine en utilisant un pressoir de sang. Peut également être consommé pour récupérer une petite quantité de sang et adopter un sang de type rudimentaire.
Il y a tout simplement trop d'endroits à montrer.
La Source Quantité Chance De Chute
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 21.55%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 20.83%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 18.87%
1 17.24%
1 17.24%
1 17.24%
1 17.24%
1 16.67%
1 16.67%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 14.15%
1 12.50%
1 12.50%
1 12.50%
1 12.40%
1 12.40%
1 12.40%
Nom Ingrédients Station Production
Cœur souillé - V Rising Database
4
Pressoir de sang - V Rising Database
Essence sanguine - V Rising Database
60
PrefabGuid
PrefabName
Item_Consumable_Heart_T02_Tainted
CastAbilityOnConsume
Consumable
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
Entity_Self
Index
44926
Version
1
HideWeapon
false
InventoryItem
ItemData
BloodBound
false
DropItemArc
0
DropItemPrefab
Entity
Index
0
Version
0
ItemCategory
NONE
ItemType
Consumable
ItemTypeGUID
MaxStacks
50
RemoveOnConsume
true
SilverValue
1
SoulBound
false
ManagedItemData
PrefabName
Item_Consumable_Heart_T02_Tainted
Description
Key
Key
01d8ee24-e8c6-4f61-a2b5-46cb6214dc39
Text
Refined into <color=#82C9D9>Blood Essence</color> by using a Blood Press. Can also be consumed to gain a small amount of blood, alters your blood type to frailed.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Item_TaintedHeart02
Name
Key
06368b5d-cc87-41e2-a74f-02f3b152115d
Text
Tainted Heart
ModifyRotation
false
MovementImpairBuff
false
PrefabCollectionPrefabTag
true
ShowOnBuffBar
false
ShowOnBuffBarData
false
UsesSpawnTag
true