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Mosquito

Criatura
61
Nivel
109 Health
27 Physical Power
27 Spell Power
Sin descripción
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Artículo Cantidad Oportunidad De Caída
15 100.00%
100.00%
Escamas - V Rising Database
15
Nombre Escribe Categoría Arma
PrefabGuid
PrefabName
CHAR_Cursed_Mosquito
AbilityBar_Client
CastSequence
Id
Index
0
Version
0
IsEmpty
true
ClientCastGroupNetworkId
Generation
0
Index
0
IsValid
false
ClientCastStartedCounter
0
ClientInterruptCounter
0
HandledServerInterruptCounter
0
IsSimulating
false
SimulatedData
CanCast
false
CastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
CastCompletedCounter
0
CastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
CastStartedCounter
0
CastStartTime
0
CastTime
0
CooldownModifier
0
CooldownOnInterrupt
0
ForceCastGroup
0
GlobalCooldown
0
InterruptTypes
None
LimitAbilityPriority
0
PostCastTime
0
PreviousCastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
PreviousCastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
ServerCastCounter
0
ServerInterruptCounter
0
SpellCooldownModifier
0
TotalCastTime
0
TravelCooldownModifier
0
WeaponCooldownModifier
0
AbilityBar_Shared
CanCast
true
CastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
CastCompletedCounter
0
CastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
CastStartedCounter
0
CastStartTime
0
CastTime
0
CooldownModifier
1
CooldownOnInterrupt
0
ForceCastGroup
0
GlobalCooldown
0
InterruptTypes
None
LimitAbilityPriority
0
PostCastTime
0
PreviousCastAbility
_Entity
Index
0
Version
0
_WaitingForSync
false
PreviousCastGroup
_Entity
Index
0
Version
0
_WaitingForSync
false
ServerCastCounter
0
ServerInterruptCounter
0
SpellCooldownModifier
0
TotalCastTime
0
TravelCooldownModifier
0
WeaponCooldownModifier
0
AbilityGroupSlotBuffer
AggroConsumer
Active
true
AggroReason
Provocation
AggroTarget
_Entity
Index
0
Version
0
_WaitingForSync
false
AlertDecayPerSecond
0.5
AlertTarget
_Entity
Index
0
Version
0
_WaitingForSync
false
DamageWeight
4
DeaggroReason
InvalidTarget
MaxDistanceFromPreCombatPosition
45
PreCombatPosition
x
0
y
0
z
0
ProximityRadius
15
ProximityWeight
1
RemoveDelay
5
TargetSwitchThreshold
1.25
AiMove_Shared
AnimationStateBuffer
  • Item 0
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 1
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 2
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 3
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
AssignTeamColor
BloodConsumeSource
BloodQuality
-1
CanBeConsumed
true
Curve
CurveGuid
1443431189
FlipY
false
IsValid
true
UnitBloodType
Buffable
KnockbackResistanceIndex
3
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
0
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
84
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CanPreventDisableWhenNoPlayersInRange
CastleAreaRequirement
CharacterHeightHUD
CharacterHUD
BloodPrefabType
BloodType
CacheFlag
Hovered, NotFullHealth
EnemyColorTeamIndex
0
Height
2
HideHUD
true
HoveredTime
0
LocalizedDesc
Key
0d9516d3-b727-40da-9ead-98325f1ff315
Text
No Description
LocalizedName
Key
cd082b7b-9ef7-4cb6-a967-961662337098
Text
Mosquito
Name
PrefabType
BaseUnit
TeamType
LocalPlayer
CharacterHudProgressBar
CharmSource
CheckOnScreen
HasLineOfSight
false
IgnoreLineOfSight
false
IsOnScreen
false
PixelOffset
100
ScreenPosition
x
0
y
0
z
0
CollisionRadius
Radius
0.5
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    -1628185855
    GameplayEventType
    Local
    Target
    Self
DeadSequence
DeathRagdollForce
Force
x
0
y
0
z
0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DropTable
DropTableBuffer
DropTableOnDeath
DynamicCollision
AgainstPlayers
HardnessThreshold
0.25
PushStrengthMax
3
PushStrengthMin
1.5
RadiusOverride
-1
RadiusVariation
0
AgainstUnits
HardnessThreshold
0
PushStrengthMax
0.2
PushStrengthMin
0
RadiusOverride
0.8
RadiusVariation
0.4
Immobile
false
IsActive
true
NetworkDirection
x
0
y
0
NetworkMultiplier
1
Entity_Self
Index
20885
Version
1
EntityAimData
AimPosition
x
0
y
0
z
0
AimPositionPlane
x
0
y
0
z
0
ProjectileAimPosition
x
0
y
0
z
0
EntityCategory
MainCategory
Unit
MaterialCategory
None
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
Beast
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityInput
AimDirection
x
0
y
0
z
1
AimLength
0
AimPosition
x
0
y
0
z
0
AimPositionPlane
x
0
y
0
z
0
HoveredEntity
Index
0
Version
0
HoveredEntityNetworkId
Generation
0
Index
0
IsValid
false
Movement
x
0
y
0
ProjectileAimPosition
x
0
y
0
z
0
State
AnalogValues
FixedElementField
0
ControllerType
KeyboardAndMouse
InputsDown
None
InputsDownInThisContext
None
InputsPressed
None
InputsPressedInThisContext
None
InputsUp
None
InputsUpInThisContext
None
MouseWorldPerspectivePositionPlane
x
0
y
0
z
0
MouseWorldPosition
x
0
y
0
z
0
MouseWorldPositionPlayerPlane
x
0
y
0
z
0
MouseWorldPositionPlayerPlaneTerrainProjection
x
0
y
0
z
0
EntityOwner
Owner
Index
0
Version
0
FactionReference
FactionGuid
1522496317 Faction_Cursed
FadeOutObstacles
Follower
Followed
_BaseValue
Index
0
Version
0
_Identifier
89
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
InheritRotationWhenStationary
false
LastOffsetUpdateTime
-1.7976931348623157E+308
Mode
Patrol
ModeModifiable
1
Offset
x
0
y
0
Stationary
true
Footstep
Guid
Value
w
83022159
x
1387175176
y
1258858520
z
-1559938933
PlayWhenNotMoving
false
GameplayCondition
  • Item 0
    BoolValue
    true
    ConditionSource
    HasBuffOwnedByNonOwner
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    true
    ConditionSource
    IsEnemy
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    IsInAggroList
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 5
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 6
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 7
    BoolValue
    true
    ConditionSource
    IsAlive
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 8
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    WeapontTypeValue
    None
  • Item 9
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 10
    BoolValue
    true
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 11
    BoolValue
    true
    ConditionSource
    IsFeedWounded
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 12
    BoolValue
    false
    ConditionSource
    IsShapeshifted
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 13
    BoolValue
    false
    ConditionSource
    BlockFeed
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 14
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Target
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    1603329680 ImprisonedBuff
    WeapontTypeValue
    None
  • Item 15
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Owner
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
  • Item 16
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 17
    BoolValue
    false
    ConditionSource
    UnitType
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Beast
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    1
  • Item 1
    ConditionsLength
    1
    ConditionSubGroupsLength
    3
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    2
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    1
    SubGroupStartIndex
    5
  • Item 3
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    5
    SubGroupStartIndex
    -1
  • Item 4
    ConditionsLength
    9
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    7
    SubGroupStartIndex
    6
  • Item 5
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    3
    SubGroupStartIndex
    -1
  • Item 6
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    OR
    StartConditionIndex
    16
    SubGroupStartIndex
    -1
  • Item 7
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    -1628185855
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
GenericCombatMovementData
GoalDistanceInner
6.5
GoalDistanceOuter
6.5
MaxDistance
8
MinDistance
5
MovePattern
1
Health
IsDead
false
MaxHealth
108.563255
MaxRecoveryHealth
1
TimeOfDeath
0
Value
108.563255
HealthBarHUD
Absorb
0
CalculatedHealth
0
GoalHealth
0
HealthAnimationDelay
0.25
HealthAnimationTime
0.125
LastHealthChangeTime
0
StartHealth
0
TeamType
LocalPlayer
HealthConstants
DestroyAfterDuration
120
DestroyOnDeath
true
DisableDamageSCT
false
LowHealthFactor
0.4
Height
DisableCorrection
true
LastPosition
x
0
y
0
z
0
Value
0
Hideable
IsHidden
false
HideOutsideVision
HideWeapon
false
HybridModelOffset
HybridModelSeed
HasSetSeed
false
Seed
0
IdleAISound
IdleAISoundBuffer
  • Item 0
    Active
    false
    PitchRatio
    1
    SoundEventEntity
    Index
    0
    Version
    0
    SoundGuid
    Value
    w
    -1447416414
    x
    1463336346
    y
    1153266810
    z
    -19754847
    StopBehaviour
    OnDeath
    StopMode
    Cue
    VolumeRatio
    1
Immaterial
Value
true
ImpactMaterial
Offset
x
0
y
0
z
0.5
PlayOnSelf
false
Type
Flesh
InteractAbilityBuffer
Interactable
CurrentTargetSequenceGuid
GuidHash
0
IgnoreBlockInteract
true
IgnoreLineOfSight
true
UseInteractAbilityName
true
InteractedUpon
BlockBuildingDisassemble
false
BlockBuildingMovement
false
Interacting
false
Invulnerable
IsSpellControlled
Value
true
JoinDefaultTeamOnSpawn
LastTranslation
Value
x
0
y
0
z
0
ManagedCharacterHUD
PrefabName
CHAR_Cursed_Mosquito
Description
Key
0d9516d3-b727-40da-9ead-98325f1ff315
Text
No Description
Icon
null
Name
Key
cd082b7b-9ef7-4cb6-a967-961662337098
Text
Mosquito
MapCollision
CollidesAgainstMapFlags
CollideNormalMovement, CollideAirMovement
FlyOnly
true
IsActive
true
Radius
0.4
Result
Collision
false
CollisionNormal
x
0
y
0
MinionSpawnData
MiscAiGameplayData
AlertAlliesOnDeath
true
IgnoresPathfindingLineOfSight
false
IsFleeing
false
StationaryWhenIdle
true
ModifiableValueIds
IdCounter
99
ModifyRotation
false
MoveEntity
Movement
MovementImpairBuff
false
MoveStopTrigger
MoveVelocity
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
ResistanceData
FireResistance_DamageReductionPerRating
0
FireResistance_RedcuedIgiteChancePerRating
0
GarlicResistance_DamageReductionPerRating
0
GarlicResistance_IncreasedExposureFactorPerRating
0
GarlicResistance_ReduceMaxStacksPerRating
0
HolyResistance_DamageAbsorbPerRating
0
HolyResistance_DamageReductionPerRating
0
SilverResistance_CarryValueAbsorbedPerRating
0
SilverResistance_DamageReductionPerRating
0
SunResistance_IncreasedSunPiercingDuration
0
Script_SCTChatOnAggro_Buffer
  • Item 0
    Text
    Key
    00000000-0000-0000-0000-000000000000
    Text
    null
    Type
    Alert
    Weight
    100
  • Item 1
    Text
    Key
    00000000-0000-0000-0000-000000000000
    Text
    null
    Type
    Aggro
    Weight
    100
  • Item 2
    Text
    Key
    00000000-0000-0000-0000-000000000000
    Text
    null
    Type
    AggroDropped
    Weight
    100
Script_SCTChatOnAggro_Data
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1042052133
  • Item 1
    GuidHash
    800347439
  • Item 2
    GuidHash
    195470722
  • Item 3
    GuidHash
    2100109028
  • Item 4
    GuidHash
    -1706036473
ShowOnBuffBar
false
ShowOnBuffBarData
false
SnapToHeight
SpawnTransform
Position
x
0
y
0
z
0
Rotation
value
w
0
x
0
xyz
x
0
y
0
z
0
y
0
z
0
zw
x
0
y
0
Stealthable
IsStealthed
true
ModelInvisible
true
StealthBushId
-1
TargetDirection
AimDirection
x
0
y
0
z
1
CanRotate
true
CurrentCanRotate
true
DefaultRotationSpeed
500
Direction
x
0
y
0
z
1
ForcedDirection
x
0
y
0
z
0
ForceRotateTowardsMovement
true
PlayerControlsRotation
true
RotateTowardsMouse
true
RotationSpeed
500
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
7
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileData
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
TravelToTargetRadius
UninitializedAISound
UnitLevel
Level
61
UnitStats
AttackSpeed
1
DamageVsBeasts
1
DamageVsCastleObjects
1
DamageVsDemons
1
DamageVsHeavyArmor
1
DamageVsHumans
1
DamageVsLightArmor
1
DamageVsMagic
1
DamageVsMechanical
1
DamageVsMineral
1
DamageVsPlayerVampires
1
DamageVsUndeads
1
DamageVsVegetation
1
DamageVsWood
1
FireResistance
0
GarlicResistance
0
HealthRecovery
1
HolyResistance
0
ImmuneToHazards
true
PassiveHealthRegen
1
PhysicalCriticalStrikeChance
0
PhysicalCriticalStrikeDamage
2
PhysicalPower
26.58103
PhysicalResistance
0
PrimaryAttackSpeed
1
PvPProtected
true
ReducedResourceDurabilityLoss
1
ResistVsBeasts
0
ResistVsDemons
0
ResistVsHumans
0
ResistVsMechanical
0
ResistVsPlayerVampires
0
ResistVsUndeads
0
ResourcePower
34.4
ResourceYieldModifier
1
SiegePower
16.2
SilverResistance
0
SpellCriticalStrikeChance
0
SpellCriticalStrikeDamage
2
SpellPower
26.58103
SpellResistance
0
SunResistance
0
UseHybridModel
UsesSpawnTag
true
Velocity
Value
x
0
y
0
z
0
Vision
FlyingHeightVision
true
Range
30
WoundedConstants
HealthFactor
0.3
KnockbackDuration
0.3
KnockbackPower
DistanceFactor
FixedElementField
1
DurationFactor
FixedElementField
1
Importance
1
StunMode
FixedElementField
2
UseWeaponLevel
FixedElementField
true
WeaponLevel
FixedElementField
0
KnockbackRange
0.5
TriggerKnockbackOnWounded
false
WoundedKnockbackResistanceIndex
0
WoundedSequenceGuid
WoundedTriggerSequenceGuid
GuidHash