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Grav

Grav

Npc Spawner
Sæt blomster på denne grav for at rejse forskellige udøde, og dræb dem derefter igen for deres rester.
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PrefabGuid
PrefabName
TM_UnitStation_Tomb
AnimationStateBuffer
  • Item 0
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    false
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    false
  • Item 1
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 2
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
  • Item 3
    Value
    AnimationName
    AnimationScaleMode
    NoScaling
    AnimationType
    FullBody
    BlendInTime
    0
    BlendOutTime
    0
    BlendOutTimeIfRunning
    0
    CanPlayMultipleTimes
    true
    Duration
    0
    ExitIfRunning
    false
    Importance
    0
    PlaybackSpeed
    0
    StartTime
    0
    UseChestAimIk
    true
BlueprintData
BuildingSequence
GuidHash
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
1304
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
Guid
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CastleAreaConnection
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
false
MoveWithParentAlsoMovesOtherParents
false
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
false
RestrictMoveWhenAttached
false
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CastleLimited
CastleRoomConnection
RoomEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CastleWorkstation
BonusServantType
None
MatchingFloorType
None
WorkstationLevel
None
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Self
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
EditableTileModel
CanDismantle
true
CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
0
RepairAbility
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
1304
Version
1
EntityCategory
MainCategory
Unit
MaterialCategory
None
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
CastleObject
GameplayCondition
  • Item 0
    BoolValue
    true
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 1
    BoolValue
    true
    ConditionSource
    CanLootEnemyContainersEnabled
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 2
    BoolValue
    false
    ConditionSource
    IsAlly
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 3
    BoolValue
    false
    ConditionSource
    IsOwner
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
  • Item 4
    BoolValue
    true
    ConditionSource
    MaterialCategory
    ConditionTarget
    Target
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    Explosives
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
  • Item 3
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    1
    SubGroupStartIndex
    -1
  • Item 4
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    5
  • Item 5
    ConditionsLength
    0
    ConditionSubGroupsLength
    2
    LogicGate
    OR
    StartConditionIndex
    -1
    SubGroupStartIndex
    6
  • Item 6
    ConditionsLength
    2
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    2
    SubGroupStartIndex
    -1
  • Item 7
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    4
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
0
DestroyOnDeath
false
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
Immaterial
Value
true
Immortal
IsImmortal
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Rock
InteractAbilityBuffer
Interactable
CurrentTargetSequenceGuid
GuidHash
0
IgnoreBlockInteract
false
IgnoreLineOfSight
false
UseInteractAbilityName
false
InteractableSequence
InteractedUpon
BlockBuildingDisassemble
false
BlockBuildingMovement
false
Interacting
false
InventoryBuffer
  • Item 0
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 1
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 2
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 3
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 4
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 5
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 6
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 7
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
InventoryOwner
ExternalInventoryEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
ExternalInventoryEntityPrefabGuid
0
Slots
8
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
0a51b002-b826-4055-9d5e-b67c1983bfd8
Text
Put flowers on this tomb to raise various undead, then slay them once more for their remains.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_Tomb
LimitedType
Tomb
Name
Key
60cbcdf1-08c8-437e-b0db-ced20815ab36
Text
Tomb
Type
Props
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RefinementstationRecipesBuffer
RestrictPlacementToMapZones
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -1119996317
  • Item 1
    GuidHash
    -260626772
ShowOnBuffBar
false
ShowOnBuffBarData
false
StaticHierarchyBuffer
  • Item 0
    BlobIndex
    9
    Entity
    Index
    4052
    Version
    1
  • Item 1
    BlobIndex
    10
    Entity
    Index
    4051
    Version
    1
  • Item 2
    BlobIndex
    11
    Entity
    Index
    4050
    Version
    1
  • Item 3
    BlobIndex
    12
    Entity
    Index
    4049
    Version
    1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
StationServants
Servants
None
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileHeightTag
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
TileSurfaceFluffTag
UnitSpawnerstation
ActiveSequenceGuid
GuidHash
ActiveSequenceState
Id
Index
0
Version
0
IsEmpty
true
CurrentRecipeGuid
0
InactiveSequenceGuid
InactiveSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsWorking
false
MaxSpawnedUnits
3
OnDestroyAction
Destroy
Progress
0
SpawnRadiusMax
0.15
SpawnRadiusMin
0
UsesSpawnTag
true