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Tåge Fyrfad

Tåge Fyrfad

Generel
Forbruger knogler for at generere en tæt tåge, der blokerer solen i et lille område.
Navn Antal
120
PrefabGuid
PrefabName
TM_Castle_BloodBrazier
BlueprintData
BuildingSequence
GuidHash
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
3261
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
Guid
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
Bonfire
ActiveSequenceGuid
ActiveSequenceState
Id
Index
0
Version
0
IsEmpty
true
BurnTime
60
EndScale
35
InputItem
IsActive
false
StartScale
10
Strength
0
TimeToGetToFullStrength
15
TimeToGetToZeroStrength
5
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
BurnContainer
Enabled
true
Progress
0
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
false
MoveWithParentAlsoMovesOtherParents
true
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
false
RestrictMoveWhenAttached
false
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CloudCookie
Alpha
0
InvertColors
true
MipLevel
0
Scale
100
Size
10
Speed
x
0
y
0
TextureIndex
2
VolumetricMultiplier
1
WrapMode
Clamp
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Self
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
EditableTileModel
CanDismantle
true
CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
0
RepairAbility
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
3261
Version
1
EntityCategory
MainCategory
Unit
MaterialCategory
None
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
CastleObject
GameplayCondition
  • Item 0
    BoolValue
    false
    ConditionSource
    HasBuff
    ConditionTarget
    Owner
    ConditionType
    NotEquals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
  • Item 1
    ConditionsLength
    0
    ConditionSubGroupsLength
    1
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    2
  • Item 2
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
0
DestroyOnDeath
false
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
Immaterial
Value
true
Immortal
IsImmortal
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Rock
InteractAbilityBuffer
Interactable
CurrentTargetSequenceGuid
IgnoreBlockInteract
true
IgnoreLineOfSight
false
UseInteractAbilityName
true
InteractableSequence
InteractedUpon
BlockBuildingDisassemble
false
BlockBuildingMovement
false
Interacting
false
InventoryBuffer
  • Item 0
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 1
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 2
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 3
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 4
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 5
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
  • Item 6
    ItemEntity
    _Entity
    Index
    0
    Version
    0
    _WaitingForSync
    false
    ItemType
    0
    MaxStacksOverride
    0
    Stacks
    0
InventoryOwner
ExternalInventoryEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
ExternalInventoryEntityPrefabGuid
0
Slots
7
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
38b6417f-6ce5-43a5-918f-b6890b1262d5
Text
Consumes bones to generate a dense mist that blocks out the sun in a small area.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_BloodBrazier
LimitedType
None
Name
Key
86bc0d1b-f1f2-4c06-927a-4085904be54b
Text
Mist Brazier
Type
General
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
MoveStopTrigger
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
Restricted_InventoryBuffer
RestrictPlacementToMapZones
SharedGameplayConditionReference
  • Item 0
    GuidHash
    -68428490
ShowOnBuffBar
false
ShowOnBuffBarData
false
StaticHierarchyBuffer
  • Item 0
    BlobIndex
    4
    Entity
    Index
    4321
    Version
    1
  • Item 1
    BlobIndex
    5
    Entity
    Index
    4320
    Version
    1
  • Item 2
    BlobIndex
    6
    Entity
    Index
    4319
    Version
    1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
TileSurfaceFluffTag
UsesSpawnTag
true