
Glass Window - Gothic Green
Decoration
Name | Quantity |
---|---|
4 | |
2 |
Item |
PrefabGuid
-1204323601 TM_Castle_WallDecor_Gothic_Window_Green02
PrefabName
TM_Castle_WallDecor_Gothic_Window_Green02
BlueprintData
BuildingSequence
GuidHash
1733594134 (Sequence)TM_Siege_Structure_T02
DestroyedSequence
GuidHash
189290689 (Sequence)TM_Siege_Structure_T02
DismantledSequence
GuidHash
189290689 (Sequence)TM_Siege_Structure_T02
DismantleFraction
1
EditSequence
GuidHash
514730326 (Sequence)SEQ_TileModelEditing
Entity
Index
7183
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
Guid
-1204323601 TM_Castle_WallDecor_Gothic_Window_Green02
InvalidEditSequence
GuidHash
-1704123076 (Sequence)SEQ_TileModelInvalidEditing
InvalidPlaceSequence
GuidHash
-1704123076 (Sequence)SEQ_TileModelInvalidEditing
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
514730326 (Sequence)SEQ_TileModelEditing
RepairedSequence
GuidHash
1879010369 (Sequence)TM_Castle_House_Window_Wood
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
-
Item 0
PrefabGUID-1233716303 Item_Ingredient_GlassStacks4 -
Item 1
PrefabGUID820932258 Item_Ingredient_GemdustStacks2
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CanFadeOut
CastleAreaConnection
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
false
MoveWithParentAlsoMovesOtherParents
true
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
false
RestrictMoveWhenAttached
false
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
false
WasDismantled
false
EditableTileModel
CanDismantle
true
CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
-449872140 AB_Interact_Dismantle_Medium_AbilityGroup
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
0
RepairAbility
109530037 AB_Interact_Repair_Medium_AbilityGroup
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
GuidHash
1820562940 (Sequence)SEQ_TileModelDismantling
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
GuidHash
996303984 (Sequence)SEQ_TileModel_Hover_IsEdited
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
GuidHash
-668659474 (Sequence)SEQ_TileModel_Hover_Blocked
HoveredCanBeEditedSequence
GuidHash
-146356561 (Sequence)SEQ_TileModel_Hover_CanEdit
HoveredOnlyDismantleSequence
GuidHash
-1564614306 (Sequence)SEQ_TileModel_Hover_CanDismantle
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
514730326 (Sequence)SEQ_TileModelEditing
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
7183
Version
1
EntityCategory
MainCategory
Structure
MaterialCategory
None
ResourceLevel
0
StructureCategory
BasicStructure
UnitCategory
Human
FadeOutBuffer
-
Item 0
EntityIndex6320Version1 -
Item 1
EntityIndex6307Version1 -
Item 2
EntityIndex6343Version1
FadeOutInfrontOfUnit
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
0
DestroyOnDeath
true
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Metal
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
32b9d93d-2cf4-4913-8443-51ee1adc6eff
Text
A coloured glass window that both blocks projectiles and provides some privacy.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_GothicWindowGreen02
LimitedType
None
Name
Key
783eba3b-1482-4969-9b2d-8a6cc6c2b5bc
Text
Glass Window - Gothic Green
Type
Decoration
ModifiableValueIds
IdCounter
6
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
StaticHierarchyBuffer
-
Item 0
BlobIndex4EntityIndex6320Version1 -
Item 1
BlobIndex5EntityIndex6307Version1 -
Item 2
BlobIndex6EntityIndex6343Version1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
UsesSpawnTag
true