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Castle Entrance

Castle Entrance

None
Build walls on foundations to enclose rooms. Encapsulated rooms will generate ceilings.
There Is No Information About This One. It's Probably Used For Something We Didn't Quite Figure Out Yet.
PrefabGuid
PrefabName
TM_Castle_House_Wall_Entrance_Wood01
AnnounceCastleAttack
AnnounceCastleBreached
BlueprintData
BuildingSequence
DestroyedSequence
DismantledSequence
DismantleFraction
0.75
EditSequence
GuidHash
Entity
Index
1311
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
InvalidEditSequence
InvalidPlaceSequence
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
RepairedSequence
GuidHash
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
Buffable
KnockbackResistanceIndex
13
UniqueBuffCategories
Travel, Shapeshift
BuffResistances
InitialSettingGuid
SettingsEntity
_BaseValue
Index
0
Version
0
_Identifier
6
_Value
Index
0
Version
0
prop_Entity_0
Index
0
Version
0
prop_Entity_1
Index
0
Version
0
Value
Index
0
Version
0
CastleAreaConnection
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
true
MoveWithParentAlsoMovesOtherParents
true
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
true
RestrictMoveWhenAttached
true
CastleBuildingMaxRange
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CastleWall
ChangeModelWhenDecaying
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
CreateGameplayEventsOnSpawn
  • Item 0
    EventId
    EventId
    373290447
    GameplayEventType
    Local
    Target
    Self
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
true
WasDismantled
false
DurabilityTarget
DurabilityFactor
3
EditableTileModel
CanDismantle
true
CanMoveAfterBuild
true
CanRepair
false
CanRotateAfterBuild
true
CanRotateDuringBuild
true
CurrentEditor
_Entity
Index
0
Version
0
_WaitingForSync
false
DismantleAbility
IsDismantling
true
IsEdited
false
IsRepairing
true
PlaceAbility
0
RepairAbility
EditableTileModel_Client
ActiveEffectTarget
Index
0
Version
0
CurrentEditOptions
CanBeEdited
DismantlingSequence
DismantlingSequenceState
Id
Index
0
Version
0
IsEmpty
true
EditedSequence
EditedSequenceState
Id
Index
0
Version
0
IsEmpty
true
EffectTarget
Index
0
Version
0
HoveredBlockedSequence
HoveredCanBeEditedSequence
HoveredOnlyDismantleSequence
HoveredSequenceState
Id
Index
0
Version
0
IsEmpty
true
IsHovered
false
RepairingSequence
GuidHash
RepairingSequenceState
Id
Index
0
Version
0
IsEmpty
true
Entity_Self
Index
1311
Version
1
EntityCategory
MainCategory
Structure
MaterialCategory
None
ResourceLevel
0
StructureCategory
ReinforcedStructure
UnitCategory
CastleObject
GameplayConditionGroup
  • Item 0
    ConditionsLength
    0
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    -1
    SubGroupStartIndex
    -1
GameplayEventIdMapping
  • Item 0
    CurrentTriggers
    0
    GameplayEventId
    EventId
    373290447
    GameplayEventType
    Local
    MaxTriggers
    0
    NextTriggerTime
    0
    TriggerCooldown
    0
    TriggerMultipleTimes
    false
Health
IsDead
false
MaxHealth
100
MaxRecoveryHealth
1
TimeOfDeath
0
Value
100
HealthConstants
DestroyAfterDuration
1
DestroyOnDeath
false
DisableDamageSCT
false
LowHealthFactor
0.4
HideWeapon
false
Immaterial
Value
true
ImpactMaterial
Offset
x
0
y
0
z
0
PlayOnSelf
false
Type
Rock
Invulnerable
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
4735ebd4-7314-405e-9617-a3456eaf7ac4
Text
Build walls on foundations to enclose rooms. Encapsulated rooms will generate ceilings.
ParameterCount
0
ParameterIndex
0
Icon
StructureIcon_DoorFrame_Normal
LimitedType
None
Name
Key
242c6e3c-d2a8-4bd8-b5a8-172260723d88
Text
Castle Entrance
Type
None
ModifiableValueIds
IdCounter
7
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
ShowOnBuffBar
false
ShowOnBuffBarData
false
SnappingPoint
  • Item 0
    LimitToPrefabSet
    LocalRotation
    0
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
  • Item 1
    LimitToPrefabSet
    LocalRotation
    180
    LocalTranslation
    Value
    x
    0
    y
    0
    z
    0
    OnlySnapToMatchingRotation
    false
    OnlySnapToMatchingRotationOrMirrored
    false
    SnapRotation
    true
SnappingPointClosestTo
  • Item 0
    Radius
    2.5
    SnappingPointIndex
    0
  • Item 1
    Radius
    2.5
    SnappingPointIndex
    1
StaticHierarchyBuffer
  • Item 0
    BlobIndex
    5
    Entity
    Index
    4277
    Version
    1
  • Item 1
    BlobIndex
    6
    Entity
    Index
    4275
    Version
    1
  • Item 2
    BlobIndex
    7
    Entity
    Index
    1151
    Version
    1
  • Item 3
    BlobIndex
    8
    Entity
    Index
    1149
    Version
    1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileHeightTag
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
UsesSpawnTag
true