
Main Road Stairs
Floor
Name | Quantity |
---|---|
240 | |
20 |
PrefabGuid
PrefabName
Test_TM_Castle_Floor_Entryway_Stairs_Long_Repaired
BlueprintData
BuildingSequence
GuidHash
DestroyedSequence
GuidHash
189290689 (Sequence)TM_Siege_Structure_T02
DismantledSequence
GuidHash
189290689 (Sequence)TM_Siege_Structure_T02
DismantleFraction
0.75
EditSequence
GuidHash
514730326 (Sequence)SEQ_TileModelEditing
Entity
Index
3800
Version
1
ExitBuildModeWhenBuilt
false
FullDismantleTime
300
Guid
InvalidEditSequence
GuidHash
-1704123076 (Sequence)SEQ_TileModelInvalidEditing
InvalidPlaceSequence
GuidHash
-1704123076 (Sequence)SEQ_TileModelInvalidEditing
IsInventoryItemBuilding
false
IsStartBlueprint
false
PlaceSequence
GuidHash
514730326 (Sequence)SEQ_TileModelEditing
RepairedSequence
GuidHash
1733594134 (Sequence)TM_Siege_Structure_T02
RequiresLineOfSight
false
RequiresSuccessfullPathfinding
false
BlueprintRequirementBuffer
-
Item 0
PrefabGUID-1531666018 Item_Ingredient_StoneStacks240 -
Item 1
PrefabGUID-1237019921 Item_Ingredient_CopperIngotStacks20
CastleAreaRequirement
CastleBuildingAttachSettings
DestroyWithParentWhenAttached
true
LinkDestroyToParentWhenAttached
true
MoveWithParentAlsoMovesOtherParents
true
MoveWithParentWhenAttached
true
RestrictDismantleWhenAttached
true
RestrictMoveWhenAttached
true
CastleBuildingMaxRange
CastleFloor
CastleFloorRoof
CastleHeartConnection
CastleHeartEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CastleRoomConnection
RoomEntity
_Entity
Index
0
Version
0
_WaitingForSync
false
CollisionRadius
Radius
0.5
CreatedTime
CreateTime
0
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
DisableWhenNoPlayersInRange
DismantleDestroyData
DismantleDestroyTime
0.75
DismantleSequenceInstance
Id
Index
0
Version
0
IsEmpty
true
SkipDismantleTimeIfReplaced
true
WasDismantled
false
Entity_Self
Index
3800
Version
1
HideWeapon
false
JoinDefaultTeamOnSpawn
ManagedBlueprintData
Description
Key
Key
bf7748a0-4e39-4ae2-b928-ff0c5b30200a
Text
Restore the Main Castle road. Can only be placed on an existing castle road foundation.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Structure_CastleStairs
LimitedType
None
Name
Key
b861e69b-3efc-4d41-acab-2c0e4bba0c30
Text
Main Road Stairs
Type
Floor
MapPylonArea
ModifiableValueIds
IdCounter
2
ModifyRotation
false
MovementImpairBuff
false
PlacementDestroyData
DestroyReason
None
PrefabCollectionPrefabTag
true
RestrictPlacementToMapZones
SceneryObjectBlocker
ShowOnBuffBar
false
ShowOnBuffBarData
false
SpawnEntitySequence
-
Item 0
SequenceGuidGuidHash-129111305 (Sequence)SEQ_MainRoad_CastleStairs
StaticHierarchyBuffer
-
Item 0
BlobIndex0EntityIndex630Version1 -
Item 1
BlobIndex2EntityIndex3218Version1 -
Item 2
BlobIndex3EntityIndex3579Version1 -
Item 3
BlobIndex5EntityIndex629Version1 -
Item 4
BlobIndex8EntityIndex628Version1 -
Item 5
BlobIndex12EntityIndex3738Version1 -
Item 6
BlobIndex15EntityIndex3737Version1 -
Item 7
BlobIndex25EntityIndex3568Version1 -
Item 8
BlobIndex27EntityIndex3569Version1 -
Item 9
BlobIndex29EntityIndex3570Version1 -
Item 10
BlobIndex31EntityIndex3571Version1 -
Item 11
BlobIndex33EntityIndex714Version1
StaticHierarchyData
StaticTransformCompatible
StationMenuSounds
CloseSound
Value
w
1498621848
x
-236864747
y
1105502977
z
-730372178
OpenSound
Value
w
-1385916341
x
-2093457933
y
1109878074
z
510677653
Team
Value
_BaseValue
_Entity
Index
0
Version
0
_WaitingForSync
false
_Identifier
2
_Value
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_0
_Entity
Index
0
Version
0
_WaitingForSync
false
prop_NetworkedEntity_1
_Entity
Index
0
Version
0
_WaitingForSync
false
Value
_Entity
Index
0
Version
0
_WaitingForSync
false
TerritoryTile
TileBounds
Value
Max
x
0
y
0
Min
x
0
y
0
TileCollisionTag
TileData
TileHeightTag
TileLineOfSightTag
TileModel
DisabledTileTypes
None
TileModelLayer
TileModelRegistrationState
TileModelSpatialData
TilePlacementTag
TilePosition
TileSurfaceFluffTag
UpgradeableFromTileModel
UsesSpawnTag
true