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Land

Land

Ability, Travel
Dive down and exit Bat form. Requires an eligible location; you cannot land in enemy territory, on top of buildings, or outside of the map.
There Is No Information About This One. It's Probably Used For Something We Didn't Quite Figure Out Yet.
PrefabGuid
PrefabName
AB_Bat_FlyEnd_AbilityGroup
AbilityCastCondition
  • Item 0
    ConditionId
    0
    FailKey
    Key
    e62f0a11-1e2b-4f90-98e2-e4db59a8fc5e
    Text
    Invalid Location
AbilityGroupResetComboState
AbilityGroupStartAbilitiesBuffer
AbilityGroupState
Character
_Entity
Index
0
Version
0
_WaitingForSync
false
GroupId
0
SlotIndex
-1
AbilityTooltipData
Description
Key
Key
dd31e9e7-27ee-4053-a52a-63f232e55414
Text
Dive down and exit Bat form. Requires an eligible location; you cannot land in enemy territory, on top of buildings, or outside of the map.
ParameterCount
0
ParameterIndex
0
Icon
Stunlock_Icon_Ability_Shapeshift_Bat
Name
Key
e8b77439-2f72-4951-bcb4-55f5bdee5474
Text
Land
SpawnPrefabOnCast
-1608204145 AB_Bat_FlyEnd_Cast
TooltipType
Travel
DestroyData
DestroyDebugReason
None
DestroyReason
Default
DestroyOnManualInterrupt
false
DestroyState
Value
NotDestroyed
Entity_Self
Index
19694
Version
1
EntityCreator
Creator
_Entity
Index
0
Version
0
_WaitingForSync
false
EntityOwner
Owner
Index
0
Version
0
GameplayCondition
  • Item 0
    BoolValue
    true
    ConditionSource
    CanLand
    ConditionTarget
    Owner
    ConditionType
    Equals
    EntityCategoryValue
    MainCategory
    Unit
    MaterialCategory
    None
    ResourceLevel
    0
    StructureCategory
    BasicStructure
    UnitCategory
    Human
    FloatValue
    0
    IntValue
    0
    PrefabValue
    0
    WeapontTypeValue
    None
GameplayConditionGroup
  • Item 0
    ConditionsLength
    1
    ConditionSubGroupsLength
    0
    LogicGate
    AND
    StartConditionIndex
    0
    SubGroupStartIndex
    -1
HideWeapon
false
ManagedAbilityGroupData
Icon
Stunlock_Icon_Ability_Shapeshift_Bat
Name
Key
e8b77439-2f72-4951-bcb4-55f5bdee5474
Text
Land
ModifyRotation
false
MovementImpairBuff
false
PrefabCollectionPrefabTag
true
ShowOnBuffBar
false
ShowOnBuffBarData
false
UsesSpawnTag
true